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Deus Ex: Nihilum [Post-Release Issues] [SPOILERS] 
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MJ12
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Post Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Did Alistair follow you to the top area? If so, then I'm quite certain I know what happened.

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Mon Sep 24, 2018 4:58 pm
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Post Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
FastGamerr wrote:
Did Alistair follow you to the top area?


Yes.

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Mon Sep 24, 2018 6:30 pm
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MJ12
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Post Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
Alright.. Here's hoping this will work:

https://www.moddb.com/mods/nihilum/down ... ddon-fixes

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Mon Sep 24, 2018 7:03 pm
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Post Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
FastGamerr wrote:
... well, it will wait until I've added a Trivia Console or something to Dynamene Inner Section near JED's cellar so that you can skip the ultra-long infolink where Zavich gives you the Illuminati's goals.


I saw that on a recent big-game play with 1.5.6.2 and actually was kind of confused as to what it was doing. It's pretty well hidden away (not easy to notice), too. I don't know how well it'll work out in the end, but good to know it's there if I can think to look for it.

Only thing really left that interests me is trying to figure out how to do the whole Alistair scenario without burning through all my supplies up to that point.

The only other bug/problematic thing I saw was the Zyme dealer. Is there any way to program the convo for him to be more like the one in Deus Ex/Paris streets? Bringing 16 vials of Zyme to him and then having to go through the conversation to unload them one at a time is definitely super-annoying.

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Sat Sep 29, 2018 5:23 pm
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MJ12
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Joined: Sat Jul 10, 2010 10:06 am
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Location: Finland
Post Re: Deus Ex: Nihilum [Post-Release Issues] [SPOILERS]
I tried to fix the Zyme dealer issue... and it seemed to work. Something must be off!

https://www.moddb.com/mods/nihilum/down ... ddon-fixes

(However, I will retain the part where you can't sell your Zyme to him anymore if you've mentioned him to the Zyme gang)

ggrotz wrote:
I saw that on a recent big-game play with 1.5.6.2 and actually was kind of confused as to what it was doing.


Oh yeah, it's pretty much the quickest possible way I could put in such a bypass for the infolink convos. Which may or may not be something that only I'd find a use for, anyway. :P

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