It allows to create interactive panels, like in Doom3.
Archive includes version for DX, for UT '99 (for use with UED2), three demo maps, required textures, and my program, to create big ScriptedTextures. The program works with UED2 and with UED1.
The page of version of this mod for UT '99 is here : http://unreal.lone-wolfs-den.com/SP2D/other/us.html
There you're will find how to use it.
WARNING: Don't use UsableScreenController! Use AdvancedUsableScreenController instead. It more difficult to setup, but it suggests smooth and more precise cursor movement, also it free from cursor "sticking".
I've made special trigger, to use UsableScreen together with CaroneElevator (use it like CEButton). Here is the code:
Code: Select all
//=================================================================================================
// SpecialTrigger1. Copyright(C) Андриевская Вероника
//
// Спец. триггер 1 узкой специализации. Был задуман и написан для быстрых поездок по тоннелю :)
// Для управления скоростью КаронеЭлеватор.
//
// 18/11/2009 : добавлена переменная, указывающая, нужно ли использовать MoveTime
// указанное в свойствах этого триггера? По умолчанию да (true).
//
//=================================================================================================
Class SpecialTrigger1 expands Trigger;
var() int nSeqNum;
var() int SpecialMoveTime;
var() bool bUseSpecialMoveTime;
function Trigger(Actor Other, Pawn Instigator)
{
local CaroneElevator CE;
foreach AllActors(class'CaroneElevator', CE, event)
{
if (bUseSpecialMoveTime)
{
CE.CEMoveTimes[0]=SpecialMoveTime;
CE.CEMoveTimes[1]=SpecialMoveTime;
}
CE.SetSeq(nSeqNum);
}
Super.Trigger(Other, Instigator);
}
defaultproperties
{
specialMoveTime=3.0
bUseSpecialMoveTime=true
}
Download:
http://veronika.3dn.ru/UScreen.zip
Mirrors:
http://depositfiles.com/files/nujye1z0p
http://rusfolder.com/31607417
Demo:
http://youtu.be/3Me-dhxKItU
p.s.: This mod is not easy-to-use