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Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

Posted: Sun Aug 04, 2013 11:24 am
by The Moon Chef
Okay, just something I wanted to clarify. :smile:

Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

Posted: Thu Aug 08, 2013 2:01 pm
by Neveos
It seems like leg health (not leg disablement) actually impacts jumping performance.

Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

Posted: Thu Feb 06, 2014 1:35 pm
by Zireael
I just added an extra variable to ScriptedPawn.uc, a vector indicating the last seen location of the player. As soon as the state transition is made from Attacking to Seeking, that vector is updated with the player's current location, and the "seeking" AI routine is modified to check against that vector, NOT the player's constantly updated location. That solves the most blatantly bad problem, namely NPCs loudly dismaying over how they can't find you while they follow your cloaked ass from room to room. It also makes a lot more sense, since if real people were looking for someone they'd do a radius search around the person's last known location.

Alternatively, you could alter the "seeking" routine to use the player's real location initially, then go off of the NPCs location whenever a new search radius needed to be specified. That would stop the clustering effect of NPCs, though it would look a bit more disorganized.
Is this change in?

Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

Posted: Sat Feb 22, 2014 2:36 am
by Mathalor
Does anyone else have a problem getting the subtitles in the intro sequence to work? I'm thinking it might be a v2 bug. They work everywhere else.

Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

Posted: Sun Feb 23, 2014 4:56 am
by G-Flex
The cinematic sequence in the intro should be letterboxed (i.e. should have black bars on the top and bottom). If you're using a widescreen resolution, you're in trouble, because the CinematicWindow class letterboxes the screen by calculating what a widescreen area "should" be given your current res, assuming you're not already in widescreen.

End result: If you're running the game in a widescreen resolution, stuff like that messes up and subtitles may be cut off as well.

This is fixed in the upcoming version of Human Renovation, but not anywhere else I know of, so it's not in anything available yet, unfortunately.

Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

Posted: Fri Feb 28, 2014 7:55 pm
by Mathalor
Nuts. And thank you.

Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

Posted: Tue Sep 02, 2014 3:38 pm
by Hanfling
Found a bug:
Bitmap.ETextureFormat is not in sync with the one defined in UnTex.h.

Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

Posted: Sun Feb 14, 2016 8:33 pm
by Mathalor
I've been sending people to this page to download the unofficial fan patch:

https://code.google.com/archive/p/deusexv2/downloads

But google has altered their storage or something. Anyway. Is there another mirror to download this from?

Re: Deus Ex v2.0 - An unofficial fan patch for Deus Ex (HELP

Posted: Tue Feb 16, 2016 4:29 pm
by Bird
Seems enabling JavaScript solves the problem. Since GC is on its deathbed I am seriously considering providing a mirror of these projects in the near future.