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Deus Ex Editing PACK 2.2 [RELEASE] 
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UNATCO
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Joined: Wed Mar 21, 2007 5:36 am
Posts: 150
Location: Somewhere in Russia
Post Deus Ex Editing PACK 2.2 [RELEASE]
Deus Ex Editing PACK version 2.2

This is third public version of my package.

It includes:
  • UnrealEd1 (Works in Windows Vista/7 !)
  • UnrealEd2 for Deus Ex with ability to view models, has lot of extra buttons and brushbuilders
  • TexAlign
  • Hexy's DeusExTools: DeusExExtractor, DeusEx3Dviewer, Mesh converter and DeusExExtractor GUI
  • Unreal Unit Converter
  • Unreal Code Compiler (UCC.EXE)
  • A nice GUI for UCC: UCSDK
  • LWO Viewer
  • UnrealFX (to edit some flags of model's polys)
  • WotGrealExporter
  • UTPT (Unreal Tournament Package Tool)
  • Deus Ex mesh Tool (to extract meshes into MilkShape format)
  • ConEdit (Deus Ex Conversation Editor)
  • Tutorials: UED2 manual, Tack's site and Universal Constructor site in the convenient CHM format
  • Mapper's dream: a MP map packaging tool (can be used for SP maps too). It was designed for UT, but I've ported it to work with Deus Ex
  • Bright 1.83 : can convert images into ready to import textures. Very high quality of color reduction. Can help to create masked textures.
  • UModel : a command-line tool for viewing (and extracting) models inside of the packages. Supports many UnrealEngine-based games, including DeusEx.

Extra features of the version 2.2:
  • You can view prefabs by doubleclicking them in Windows Explorer
  • You can view folders with prefabs using BrowZ3D (supports more formats)
  • UnrealEd2 now can load maps from command line, use LMUED211.exe "Drive\Path\map.dx"
  • Includes PrefabPACK, there is 345 prefabs. Some from DeusEx, some made by me, some from Unreal, some are unknown :)

Screenshots:
Image Image

NOTES (!):
For now, Welcome Center is only in Russian. It mostly useless for non-russian users :) There is some font patchers, to add russian symbols support into the game and few links to files.
Brief Documentation of this version is also only in russian. This post contains almost all information from that documentation, so usually don't need to translate it.
All programs are in English.
The installer creates a program group in the START menu. It called "Deus Ex Editing PACK" There you're will find almost all features of the package.
The installer modifies the system variable: PATH, so you can launch command-line tools like Bright from any place (like on second screenshot).
By default, UnrealEd2 loads all texture packages that ships with DeusEx, so you don't need to load them manually. If you have your own .UTX files, load them manually.

INSTALLATON:
By default, the installation program will suggest "C:\DeusEx\" path. Please locate the directory, where your copy of DeusEx is.
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___________________________________________________________________________________________________________________________________________
UED2 extra buttons was created by ToolBar Creator (http://ego-creations.de)
UED2 extra brusbuilders by: Tarquin, Dave Arendash, JohnMcL, Ranhem, Daid

Thanks to SergSGL, Revan and to Kreafan for testing.


Download:
DeusEx Editing PACK version 2.2 (~40 MBytes) Mirror on DepositPhileZ Mirror on Rapidshara
Also you may need to download and install 7-ZIP, to open the archive. You can grab it here: http://sourceforge.net/projects/sevenzi ... e/download
Alternatively, you can try the latest version of WinRAR (3.93 for now)

Download .torrent from rutracker.org (ex Torrents.ru)
Note: the link leads to the release topic!


FAQ (to be written)

Q: I using voice acting in my mod, but when someone say something, the subtitles are "stuck".
A: The problem is in MP3 file. It has silence, so DX Engine cannot get its length. Open it in Audio editor, remove the silence at beginning andf at end, then save the file.

Q: I using voice acting for infolink messages, but infolink window never disappearing.
A: See above.

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Last edited by Andrievskaya Veronika on Mon Feb 20, 2012 8:18 am, edited 4 times in total.

Sun Jul 11, 2010 4:04 am
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UNATCO
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Joined: Fri Dec 21, 2007 1:59 pm
Posts: 117
Location: Finland
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
Wow, great stuff!

Thanks a lot! I'll test it right away! :smile:


Sun Jul 11, 2010 11:25 am
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Illuminati

Joined: Thu Apr 24, 2008 7:40 pm
Posts: 1591
Location: Leicester, England, UK.
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
OMG!
Downloading.
Testing.

Thank you this is amazing. :D
I'll give it ago later :mrgreen:

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Sun Jul 11, 2010 11:29 am
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UNATCO
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Joined: Wed Mar 21, 2007 5:36 am
Posts: 150
Location: Somewhere in Russia
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
In case if download from my site does not works, you're can try to download from two other mirrors, i just added them.

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Sun Jul 11, 2010 1:17 pm
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Thug

Joined: Tue Dec 22, 2009 5:13 pm
Posts: 20
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
You are AWESOME


Sun Jul 11, 2010 11:01 pm
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UNATCO
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Joined: Wed Mar 21, 2007 5:36 am
Posts: 150
Location: Somewhere in Russia
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
I've added installation instructions to first post.

If you're have suggestions or ideas, post them here, and i'll see, what i can do.

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Wed Jul 14, 2010 11:39 am
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NSF
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Joined: Sun Mar 08, 2009 8:32 am
Posts: 78
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
How about a tool to let you replace Dx sounds, but within your mod. So in Dx the sound e.g GoalComplete is the same, but in Summer 101 the sound GoalComplete has a different sound. So same sound name, but different sound file when replacing it.


Fri Jul 16, 2010 1:44 am
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Silhouette

Joined: Wed Apr 02, 2008 2:06 pm
Posts: 588
Location: England
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
Thanks, this is great!


Fri Jul 16, 2010 12:03 pm
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UNATCO

Joined: Tue Oct 12, 2010 10:35 pm
Posts: 160
Location: Acheron LV-426 Hadley's Hope
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
I need help whit the Hexy's mesh converter, please post some instructions.


Fri Oct 22, 2010 2:50 am
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Traditional Evil Scientist
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Joined: Mon Oct 17, 2005 10:03 am
Posts: 3791
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
Alternatively, you could post what problems you are actually having, which would allow us to answer without listing a vast amount of redundant information.


Fri Oct 22, 2010 2:29 pm
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UNATCO

Joined: Tue Oct 12, 2010 10:35 pm
Posts: 160
Location: Acheron LV-426 Hadley's Hope
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
I want to import a mesh that i made in Milkshape3d and exported to Unreal3d then convert to DeusEx3d to see if mi models don't get deformed but i dont know how to use the progam.


Sat Oct 23, 2010 9:48 pm
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Thug

Joined: Sun Oct 24, 2010 11:47 am
Posts: 40
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
wow this is a seriously nice SDK pack.


Thu Oct 28, 2010 1:30 am
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UNATCO

Joined: Wed Apr 15, 2009 2:20 pm
Posts: 151
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
miguel wrote:
I want to import a mesh that i made in Milkshape3d and exported to Unreal3d then convert to DeusEx3d to see if mi models don't get deformed but i dont know how to use the progam.


With miskshape, you can directly export to DeusEx3d with a .dll file. Don't remember wich one though


Thu Oct 28, 2010 5:22 am
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UNATCO

Joined: Tue Oct 12, 2010 10:35 pm
Posts: 160
Location: Acheron LV-426 Hadley's Hope
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
I'm using that file but i think it is what is causing some problems to my models.


Thu Oct 28, 2010 5:53 pm
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X-51
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Joined: Wed Mar 03, 2010 1:29 am
Posts: 875
Post Re: Deus Ex Editing PACK 2.2 [RELEASE]
You are totally awesome. Will this version of UE2 run dx maps using ctrl-P?

-edit- yes it does

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Last edited by Neveos on Thu Dec 02, 2010 5:22 am, edited 1 time in total.

Fri Oct 29, 2010 3:08 pm
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