Page 1 of 6

Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Sun Jul 11, 2010 4:04 am
by Andrievskaya Veronika
Deus Ex Editing PACK version 2.2

This is third public version of my package.

It includes:
  • UnrealEd1 (Works in Windows Vista/7 !)
  • UnrealEd2 for Deus Ex with ability to view models, has lot of extra buttons and brushbuilders
  • TexAlign
  • Hexy's DeusExTools: DeusExExtractor, DeusEx3Dviewer, Mesh converter and DeusExExtractor GUI
  • Unreal Unit Converter
  • Unreal Code Compiler (UCC.EXE)
  • A nice GUI for UCC: UCSDK
  • LWO Viewer
  • UnrealFX (to edit some flags of model's polys)
  • WotGrealExporter
  • UTPT (Unreal Tournament Package Tool)
  • Deus Ex mesh Tool (to extract meshes into MilkShape format)
  • ConEdit (Deus Ex Conversation Editor)
  • Tutorials: UED2 manual, Tack's site and Universal Constructor site in the convenient CHM format
  • Mapper's dream: a MP map packaging tool (can be used for SP maps too). It was designed for UT, but I've ported it to work with Deus Ex
  • Bright 1.83 : can convert images into ready to import textures. Very high quality of color reduction. Can help to create masked textures.
  • UModel : a command-line tool for viewing (and extracting) models inside of the packages. Supports many UnrealEngine-based games, including DeusEx.
Extra features of the version 2.2:
  • You can view prefabs by doubleclicking them in Windows Explorer
  • You can view folders with prefabs using BrowZ3D (supports more formats)
  • UnrealEd2 now can load maps from command line, use LMUED211.exe "Drive\Path\map.dx"
  • Includes PrefabPACK, there is 345 prefabs. Some from DeusEx, some made by me, some from Unreal, some are unknown :)
Screenshots:
Image Image

NOTES (!):
For now, Welcome Center is only in Russian. It mostly useless for non-russian users :) There is some font patchers, to add russian symbols support into the game and few links to files.
Brief Documentation of this version is also only in russian. This post contains almost all information from that documentation, so usually don't need to translate it.
All programs are in English.
The installer creates a program group in the START menu. It called "Deus Ex Editing PACK" There you're will find almost all features of the package.
The installer modifies the system variable: PATH, so you can launch command-line tools like Bright from any place (like on second screenshot).
By default, UnrealEd2 loads all texture packages that ships with DeusEx, so you don't need to load them manually. If you have your own .UTX files, load them manually.

INSTALLATON:
By default, the installation program will suggest "C:\DeusEx\" path. Please locate the directory, where your copy of DeusEx is.
0000357_207.jpg
0000357_2007.jpg

___________________________________________________________________________________________________________________________________________
UED2 extra buttons was created by ToolBar Creator (http://ego-creations.de)
UED2 extra brusbuilders by: Tarquin, Dave Arendash, JohnMcL, Ranhem, Daid

Thanks to SergSGL, Revan and to Kreafan for testing.


Download:
DeusEx Editing PACK version 2.2 (~40 MBytes) Mirror on DepositPhileZ Mirror on Rapidshara
Also you may need to download and install 7-ZIP, to open the archive. You can grab it here: http://sourceforge.net/projects/sevenzi ... e/download
Alternatively, you can try the latest version of WinRAR (3.93 for now)

Download .torrent from rutracker.org (ex Torrents.ru)
Note: the link leads to the release topic!


FAQ (to be written)

Q: I using voice acting in my mod, but when someone say something, the subtitles are "stuck".
A: The problem is in MP3 file. It has silence, so DX Engine cannot get its length. Open it in Audio editor, remove the silence at beginning andf at end, then save the file.

Q: I using voice acting for infolink messages, but infolink window never disappearing.
A: See above.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Sun Jul 11, 2010 11:25 am
by Trasher
Wow, great stuff!

Thanks a lot! I'll test it right away! :smile:

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Sun Jul 11, 2010 11:29 am
by nerdenstein
OMG!
Downloading.
Testing.

Thank you this is amazing. :D
I'll give it ago later :mrgreen:

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Sun Jul 11, 2010 1:17 pm
by Andrievskaya Veronika
In case if download from my site does not works, you're can try to download from two other mirrors, i just added them.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Sun Jul 11, 2010 11:01 pm
by jmrg2992
You are AWESOME

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Wed Jul 14, 2010 11:39 am
by Andrievskaya Veronika
I've added installation instructions to first post.

If you're have suggestions or ideas, post them here, and i'll see, what i can do.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Fri Jul 16, 2010 1:44 am
by SimonDenton
How about a tool to let you replace Dx sounds, but within your mod. So in Dx the sound e.g GoalComplete is the same, but in Summer 101 the sound GoalComplete has a different sound. So same sound name, but different sound file when replacing it.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Fri Jul 16, 2010 12:03 pm
by AgentSmithereens
Thanks, this is great!

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Fri Oct 22, 2010 2:50 am
by miguel
I need help whit the Hexy's mesh converter, please post some instructions.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Fri Oct 22, 2010 2:29 pm
by DDL
Alternatively, you could post what problems you are actually having, which would allow us to answer without listing a vast amount of redundant information.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Sat Oct 23, 2010 9:48 pm
by miguel
I want to import a mesh that i made in Milkshape3d and exported to Unreal3d then convert to DeusEx3d to see if mi models don't get deformed but i dont know how to use the progam.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Thu Oct 28, 2010 1:30 am
by [FGS]Shadowrunner
wow this is a seriously nice SDK pack.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Thu Oct 28, 2010 5:22 am
by Darma
miguel wrote:I want to import a mesh that i made in Milkshape3d and exported to Unreal3d then convert to DeusEx3d to see if mi models don't get deformed but i dont know how to use the progam.
With miskshape, you can directly export to DeusEx3d with a .dll file. Don't remember wich one though

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Thu Oct 28, 2010 5:53 pm
by miguel
I'm using that file but i think it is what is causing some problems to my models.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Posted: Fri Oct 29, 2010 3:08 pm
by Neveos
You are totally awesome. Will this version of UE2 run dx maps using ctrl-P?

-edit- yes it does