Deus Ex Editing PACK 2.2 [RELEASE]

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
User avatar
Neveos
X-51
Posts: 875
Joined: Wed Mar 03, 2010 1:29 am

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Neveos »

You are so awesome Veronika... swoon
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
anthogonist
Mole Person
Posts: 1
Joined: Sun Feb 28, 2010 4:25 am
Contact:

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by anthogonist »

Hey everyone... I've been trying to find this Editing pack 2.2... One of the mirrors she posted leads straight to a virus, the other one requires some method of payment, and the torrent has absolutely no seeders. Any ideas?
"This will all end in tragedy... I just know it." Marvin; Hitchhikers Guide to the Galaxy

Check out my mod in progress: Project Tarsus
http://www.moddb.com/mods/project-tarsus
User avatar
Neveos
X-51
Posts: 875
Joined: Wed Mar 03, 2010 1:29 am

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Neveos »

I sent you a PM about your mod, etc. Not sure if Veronika is lookin to sell it or somethin.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
nerdenstein
Illuminati
Posts: 1591
Joined: Thu Apr 24, 2008 7:40 pm
Location: Leicester, England, UK.

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by nerdenstein »

Can I upload it to Moddb, Veronika (All Credit given of course)?
It'd make an easier, and more trusted download mirror.


That being said, Jonas uploaded a Gamma Reset.exe file for Deus Ex and my Anti-Virus flagged it as a Trojan Horse. :?
The real trouble with reality is that there's no background music.
User avatar
Andrievskaya Veronika
UNATCO
Posts: 151
Joined: Wed Mar 21, 2007 5:36 am
Location: Somewhere in Russia
Contact:

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Andrievskaya Veronika »

I fixed couple of "bugs" in UED2. Now you're should be able to set physic of all DeusExPickups correctly (now set to PHYS_FALLING by default). Also the TrashGenerator was always invisible, i fixed this. To install the update, unzip this file (download >>) file into Deusex/UED2/ directory, overwriting the old file (DeusEx.u).

Edit: I've added little (for now) FAQ into first message.
User avatar
Neveos
X-51
Posts: 875
Joined: Wed Mar 03, 2010 1:29 am

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Neveos »

Awesome!

I might add: the beam trigger appears as a trigger-icon in Ued2 (making it difficult to place), but in Ued1 editor it appears as the laser emitter mesh that it is supposed to look like... just in case you know how to fix that.

-edit- Oh! And could I make a small request if it is possible? Could you see if there is a way to set "Build Paths" to false in the default "build-all" settings?

I am often closing and re-opening the editor, and I have to remember to do a few things like that. For instance, is there a way to keep certain settings on the viewports? The only one I care to keep is the top view port showing actors -> radii view, so I see how things are colliding.

AND, lol sorry, if the actor-properties window is open with no actor selected, the editor will crash. Seems to be a problem in Ued1 as well. If that is the problem, would it be very difficult to code the window to close if no actor is selected preventing the crash?
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
User avatar
Andrievskaya Veronika
UNATCO
Posts: 151
Joined: Wed Mar 21, 2007 5:36 am
Location: Somewhere in Russia
Contact:

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Andrievskaya Veronika »

Neveos wrote: I might add: the beam trigger appears as a trigger-icon in Ued2 (making it difficult to place), but in Ued1 editor it appears as the laser emitter mesh that it is supposed to look like... just in case you know how to fix that.
Yes, i'll fix that.
Neveos wrote:Oh! And could I make a small request if it is possible? Could you see if there is a way to set "Build Paths" to false in the default "build-all" settings?

I am often closing and re-opening the editor, and I have to remember to do a few things like that. For instance, is there a way to keep certain settings on the viewports? The only one I care to keep is the top view port showing actors -> radii view, so I see how things are colliding.
I can try to set some settings by using external program (like LMUED211.exe), but i cannot promise.
Neveos wrote:AND, lol sorry, if the actor-properties window is open with no actor selected, the editor will crash. Seems to be a problem in Ued1 as well. If that is the problem, would it be very difficult to code the window to close if no actor is selected preventing the crash?
No, i cannot do anything with this. Just be careful, select any actor before closing this window :)
DDL
Traditional Evil Scientist
Traditional Evil Scientist
Posts: 3791
Joined: Mon Oct 17, 2005 10:03 am

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by DDL »

Probably not the place for it, but..I've never actually had any problems with pathing using UED2, and I'm a bit confused as to why there seems to be a consensus that it cannot do paths. Maybe I've just been lucky?

Does anyone know the basis for this consensus?
User avatar
Andrievskaya Veronika
UNATCO
Posts: 151
Joined: Wed Mar 21, 2007 5:36 am
Location: Somewhere in Russia
Contact:

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Andrievskaya Veronika »

I pathing my maps in UED2 :) But sometimes there is too many red lines, so i using UED1 to fix them. And sometimes UED2 can crash while building paths.
User avatar
Neveos
X-51
Posts: 875
Joined: Wed Mar 03, 2010 1:29 am

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Neveos »

Andrievskaya Veronika wrote:And sometimes UED2 can crash while building paths.
Yeah, that's the big one. But I've also noticed that it will make connections that aren't supposed to be made as well. And occasionally, if an NPC doesn't follow an order, it will with Ued1 reachspecs.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
User avatar
Neveos
X-51
Posts: 875
Joined: Wed Mar 03, 2010 1:29 am

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Neveos »

Andrievskaya Veronika wrote:I fixed couple of "bugs" in UED2. Now you're should be able to set physic of all DeusExPickups correctly (now set to PHYS_FALLING by default). Also the TrashGenerator was always invisible, i fixed this. To install the update, unzip this file (download >>) file into Deusex/UED2/ directory, overwriting the old file (DeusEx.u).

Edit: I've added little (for now) FAQ into first message.
Oh I forgot. The spiderbot2 class (the small spider bot) is also invisible in the editor.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
User avatar
Andrievskaya Veronika
UNATCO
Posts: 151
Joined: Wed Mar 21, 2007 5:36 am
Location: Somewhere in Russia
Contact:

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Andrievskaya Veronika »

I'll fix that. Together with some "invisible" classes, what i recently found.
User avatar
Neveos
X-51
Posts: 875
Joined: Wed Mar 03, 2010 1:29 am

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Neveos »

Thank you a million times over. I still haven't downloaded the update you posted recently (I'll wait for the newest one), because the link times out on me. If you are able, could you upload it to rapidshare or something outside of Russia? My country is pretty paranoid about Russians right now.

-edit- Oh, and the rotation is off on the Military bot between 45 and 90 degrees. Thanks again.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
User avatar
Neveos
X-51
Posts: 875
Joined: Wed Mar 03, 2010 1:29 am

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Neveos »

I've hot-keyed basically everything I can in the editor, but I really want to hotkey the activity of rotating a brush in 90 degree intervals. Basically, this seems to be the activity of adding or subtracting the value of "16384" to the yaw, pitch, and roll fields found in the rotation section of the actor's "movement" property. Can't figure out how. Question: can this be done.

I also want to provide my user.ini for the Ued2 editor. I've been choosing the keys based on proximity to my left hand.

Brief summary of shortcuts:

Tab: Changes to brush scaling. Scaling snaps to grid. Scale only the builder brush. Apply transformation afterwards.

E: Reset scale
R: Reset rotation

X: Applies transformations.

Spacebar: Standard "camera mode" for selecting/moving/rotating with right click.

non-numpad "1" key: Pan texture
non-numpad "2" key: Rotate texture

non-numpad "3" key: Rotate actor

G: "Gets" the brush. Causes builder brush to take on the shape and position of the currently selected brush. Useful if you need to edit an already placed brush by "getting" it, deleting it, scaling, and re-placing.

F: "finds" selected actor. Aligns all viewports on the selected actor. If no actor is selected, aligns all to the 'camera's position.

D: deselects everything. Very useful to constantly do this. When nothing is selected, and you attempt to move/scale/rotate anything, it will automatically select and alter the builder brush. Great way to automatically select the builder brush.

Q: Places pivot in nearest grid point to previously clicked on area of map. Basically useful if selecting a vertex gets funky: click somewhere and press "Q" and the vertex will snap to the random grid spot, and then you can click on a vertex in order to select, or right click on in order to snap-align, the brush's vertex.

O: replaces class with trigger light. Useful if you want to change a light in your map to a triggerlight keeping the same position.

Numpad "0"- contains a string for loading up all of your packages. so you can open the editor, have all of your packages in the string, click on a random viewport, press numpad "0" and all of your packages will be loaded.

non-numpad counting back "0-4" keys: Mover's keyframes. i.e. "0" is keyframe 0. "9" is keyframe 1. "8" is keyframe 2.

Home: Order the brush to the beginning of the build lineup.

End: Order the brush to the end of the build lineup.

--Some default short-cuts--

Hold "L" and click to place a light actor.
Alt-click or Double click an actor to bring up the actor's properties window.
Hold "A" and click to place a "current" actor from the actor's window. Useful for placing pathnodes.
Crtl-W for duplicate
Shift-B for select all surfaces of brush
Shift-T for select all surfaces of same texture
Alt-Rightclick a surface to "get" the texture (make it current)
Alt-Leftclick a surface to place the current texture on that surface
"B" hides the builder brush (useful for judging the look of something, but remember when this is done)
"W" hides all the actors in the viewport (same)
Ctrl-A Adds an additive brush
Ctrl-S Adds a subtractive brush
Ctrl-L Saves the map
Ctrl-Rightclick-drag in a 2d viewport to spin/rotate the actor while in normal/camera mode.
Crtl-Rightclick+Leftclick to scale in the Z axis in the 3d viewport. Will rotate Z if in rotate mode.
Shift click a surface to select the corresponding brush

Ctrl-I and Ctrl-X Will intersect or de-intersect, but I avoid the hot-key because such an operation is risky and cannot be undone.

--Tip--
With the hotkeys, you really only need the 3rd and 4th subsections of the tool-bar expanded. This, so you don't have to scroll the toolbar.

If you accidentally bring up the "right click menu" while either holding ctrl or shift (like you are moving/scaling something) simply press "Esc" and tap the ctrl key and the shift key or every mouse movement will further alter the actor.

The code below can replace everything in your user.ini in the ued2 folder. It gets pretty fluid after a while.

I think that is everything I know of. If anyone knows any other tricks, I'd like to hear them.

Code: Select all

[DefaultPlayer]
Name=Jimmo
Class=
team=0
skin=
Face=
Voice=
OverrideClass=

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Axis aBaseY  Speed=+300.0",Alias=MoveForward)
Aliases[2]=(Command="Axis aBaseY  Speed=-300.0",Alias=MoveBackward)
Aliases[3]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
Aliases[4]=(Command="Axis aBaseX  Speed=+150.0",Alias=TurnRight)
Aliases[5]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
Aliases[6]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
Aliases[7]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
Aliases[8]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
Aliases[9]=(Command="Button bLook",Alias=Look)
Aliases[10]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[11]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
Aliases[12]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
Aliases[13]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[14]=(Command="Button bRun",Alias=Walking)
Aliases[15]=(Command="Button bStrafe",Alias=Strafe)
Aliases[16]=(Command="Axis aExtra0 Speed=+0.05",Alias=LeanRight)
Aliases[17]=(Command="Axis aExtra0 Speed=-0.05",Alias=LeanLeft)
Aliases[18]=(Command="",Alias=None)
Aliases[19]=(Command="",Alias=None)
Aliases[20]=(Command="",Alias=None)
Aliases[21]=(Command="",Alias=None)
Aliases[22]=(Command="",Alias=None)
Aliases[23]=(Command="",Alias=None)
Aliases[24]=(Command="",Alias=None)
Aliases[25]=(Command="",Alias=None)
Aliases[26]=(Command="",Alias=None)
Aliases[27]=(Command="",Alias=None)
Aliases[28]=(Command="",Alias=None)
Aliases[29]=(Command="",Alias=None)
Aliases[30]=(Command="",Alias=None)
Aliases[31]=(Command="",Alias=None)
Aliases[32]=(Command="",Alias=None)
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="",Alias=None)
Aliases[36]=(Command="",Alias=None)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
LeftMouse=
RightMouse=
MiddleMouse=
Tab=MODE BRUSHSNAP
Enter=
Shift=
Ctrl=
Alt=
Pause=e
CapsLock=
Escape=
Space=MODE CAMERAMOVE
PageDown=
End=MAP SENDTO LAST
Left=
Up=
Right=
Down=
Insert=
Delete=
0=ACTOR KEYFRAME NUM=0
1=MODE TEXTUREPAN
2=MODE TEXTUREROTATE
3=MODE BRUSHROTATE
4=ACTOR KEYFRAME NUM=6
5=ACTOR KEYFRAME NUM=5
6=ACTOR KEYFRAME NUM=4
7=ACTOR KEYFRAME NUM=3
8=ACTOR KEYFRAME NUM=2
9=ACTOR KEYFRAME NUM=1
C=
G=MAP BRUSH GET
L=
M=
O=ACTOR REPLACE CLASS=TriggerLight
S=
T=
Z=
F1=
F2=
F3=
F4=
F5=
F6=
F7=
F8=
F9=
F10=
F11=
F12=
Equals=
Comma=
Minus=
Period=
Slash=
LeftBracket=
Backslash=
RightBracket=
MouseX=Axis aMouseX Speed=6.0
MouseY=Axis aMouseY Speed=6.0
MouseW=
None=
Cancel=
Backspace=
PageUp=
home=MAP SENDTO FIRST
Select=
Print=
Execute=
PrintScrn=
Help=
A=
B=
D=SELECT NONE
E=ACTOR RESET SCALE
f=CAMERA ALIGN
H=
i=
j=
K=
P=
Q=PIVOT SNAPPED
R=ACTOR RESET ROTATION
U=
V=
W=
X=ACTOR APPLYTRANSFORM
NumPad0=CLASS LOAD FILE=Endemia.u | CLASS LOAD FILE=IWRTextures.u | CLASS LOAD FILE=etc.
NumPad1=
NumPad2=
NumPad3=
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=
GreySlash=MODE FACEDRAG
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=
MouseWheelUp=
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoyPovRight=
JoyPovLeft=
JoyPovUp=
JoyPovDown=
UnknownF5=
UnknownF4=
Unknown10F=
Unknown10E=
UnknownEB=
UnknownEA=
UnknownDF=
UnknownDA=
UnknownD9=
UnknownD8=
UnknownC7=
UnknownC6=
UnknownC5=
UnknownC4=
UnknownC3=
UnknownC2=
UnknownC1=
UnknownB9=
UnknownB8=
UnknownB7=
UnknownB6=
UnknownB5=
UnknownB4=
UnknownB3=
UnknownB2=
UnknownB1=
UnknownB0=
UnknownAF=
UnknownAE=
UnknownAD=
UnknownAC=
UnknownAB=
UnknownAA=
UnknownA9=
UnknownA8=
UnknownA7=
UnknownA6=
UnknownA5=
UnknownA4=
Unknown9F=
Unknown9E=
Unknown9D=
Unknown9C=
Unknown9B=
Unknown9A=
Unknown99=
Unknown98=
Unknown97=
Unknown96=
Unknown95=
Unknown94=
Unknown93=
Unknown92=
Unknown8F=
Unknown8E=
Unknown8D=
Unknown8C=
Unknown8B=
Unknown8A=
Unknown89=
Unknown88=
GreyMinus=
GreyPlus=
Unknown5F=
Unknown5E=
Unknown5D=
Unknown5C=
Unknown5B=
Y=
N=
Unknown40=
Unknown3F=
Unknown3E=
Unknown3D=
Unknown3C=
Unknown3B=
Unknown3A=
Unknown1F=
Unknown1E=
Unknown1D=
Unknown1C=
Unknown1A=
Unknown19=
Unknown18=
Unknown17=
Unknown16=
Unknown15=
Unknown0F=
Unknown0E=
Unknown0C=
Unknown0B=
Unknown0A=
Unknown07=
Unknown06=
Unknown05=
StrProperty0=

[Engine.PlayerPawn]
WeaponPriority[0]=WeaponAssaultGun
WeaponPriority[1]=WeaponProd
WeaponPriority[2]=WeaponStealthPistol
WeaponPriority[3]=WeaponPepperGun
WeaponPriority[4]=WeaponLAM
WeaponPriority[5]=WeaponMiniCrossbow
WeaponPriority[6]=WeaponRifle
WeaponPriority[7]=WeaponCombatKnife
WeaponPriority[8]=WeaponGEPGun
WeaponPriority[9]=WeaponPistol
WeaponPriority[10]=WeaponSword
WeaponPriority[11]=WeaponGasGrenade
WeaponPriority[12]=WeaponBaton
WeaponPriority[13]=WeaponShuriken
WeaponPriority[14]=WeaponAssaultShotgun
WeaponPriority[15]=WeaponNanoVirusGrenade
WeaponPriority[16]=WeaponNanoSword
WeaponPriority[17]=WeaponPlasmaRifle
WeaponPriority[18]=WeaponFlamethrower
WeaponPriority[19]=WeaponCrowbar
Password=
DodgeClickTime=0.250000
Bob=0.000000
DesiredFOV=90.000000
DefaultFOV=90.000000
MyAutoAim=1.000000
Handedness=-1.000000
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bInvertMouse=True
bMaxMouseSmoothing=False
bNoFlash=True
bNoVoices=False
bMessageBeep=True
bNeverAutoSwitch=False
MouseSensitivity=7.000000
MouseSmoothThreshold=0.070000
MaxTimeMargin=3.000000
ngWorldSecret=
ngSecretSet=True
WeaponPriority[20]=None
WeaponPriority[21]=None
WeaponPriority[22]=None
WeaponPriority[23]=None
WeaponPriority[24]=None
WeaponPriority[25]=None
WeaponPriority[26]=None
WeaponPriority[27]=None
WeaponPriority[28]=None
WeaponPriority[29]=None
WeaponPriority[30]=None
WeaponPriority[31]=None
WeaponPriority[32]=None
WeaponPriority[33]=None
WeaponPriority[34]=None
WeaponPriority[35]=None
WeaponPriority[36]=None
WeaponPriority[37]=None
WeaponPriority[38]=None
WeaponPriority[39]=None
WeaponPriority[40]=None
WeaponPriority[41]=None
WeaponPriority[42]=None
WeaponPriority[43]=None
WeaponPriority[44]=None
WeaponPriority[45]=None
WeaponPriority[46]=None
WeaponPriority[47]=None
WeaponPriority[48]=None
WeaponPriority[49]=None

[Engine.HUD]
HudMode=0
Crosshair=0

[Engine.Pawn]
bNeverSwitchOnPickup=False
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
User avatar
Neveos
X-51
Posts: 875
Joined: Wed Mar 03, 2010 1:29 am

Re: Deus Ex Editing PACK 2.2 [RELEASE]

Post by Neveos »

Andrievskaya Veronika wrote:I fixed couple of "bugs" in UED2. Now you're should be able to set physic of all DeusExPickups correctly (now set to PHYS_FALLING by default). Also the TrashGenerator was always invisible, i fixed this. To install the update, unzip this file (download >>) file into Deusex/UED2/ directory, overwriting the old file (DeusEx.u).

Edit: I've added little (for now) FAQ into first message.
So I've finally had the chance to download this, but it doesn't seem to work :-k Says it can't find edit package DeusEx despite being there.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
Post Reply