A few questions about DX editing.
A few questions about DX editing.
Hey guys I was curious about a few editing features when it came to DX, mainly about importing meshes. (With animations)
I use 3DS Max 11 and 3ds2de when exporting. I almost always have a problem with my meshes being "Mirrored" when exported.
Is this normal with Max users? If I mirror my models using the Mirror Modifier it sometimes works. Other times I'm hit with a nasty Jellyfish effect.
That's another question I also wanted to ask, What causes the Jellyfish glitches? I know that DX hates overlapping polys. It also hates a poly that moves through a poly. I think it also hates polys being stretched and pulled. Does a high poly count effect this? Most of my models are in the 800-900 poly range (Highest in the 1100-2000 range).
Thanks your time guys!
I use 3DS Max 11 and 3ds2de when exporting. I almost always have a problem with my meshes being "Mirrored" when exported.
Is this normal with Max users? If I mirror my models using the Mirror Modifier it sometimes works. Other times I'm hit with a nasty Jellyfish effect.
That's another question I also wanted to ask, What causes the Jellyfish glitches? I know that DX hates overlapping polys. It also hates a poly that moves through a poly. I think it also hates polys being stretched and pulled. Does a high poly count effect this? Most of my models are in the 800-900 poly range (Highest in the 1100-2000 range).
Thanks your time guys!
Re: A few questions about DX editing.
I've been having the same problem but i don't use 3dsmax. i'm using milkshape and hexy's mesh tool.The models are ok (no jelly) but the animations are not perfect. They look nice thoug.
i wander what is causing that but i know it's not the number of polygons. I imported a model whit more than 5000 polys and it's perfect.(whitout animations)
the same will hapen to a low poly model.
i wander what is causing that but i know it's not the number of polygons. I imported a model whit more than 5000 polys and it's perfect.(whitout animations)
the same will hapen to a low poly model.
Re: A few questions about DX editing.
Thanks for the reply.
I myself have done a few fun tests on what Unreal 1.5 could take, I think the highest I was able to go was about 200,000 polys before it would no longer generate a .uc...
I have no idea why we get these anomalies though, It's so bloody annoying. I'm sure TNM team went through hell and back with what they had to go through. I did read somewhere that with 3ds2unr you can add '-ms' to your compile window to mirror the model.
Example : 3ds2unr -ms AssaultGunv2.3ds
I myself have done a few fun tests on what Unreal 1.5 could take, I think the highest I was able to go was about 200,000 polys before it would no longer generate a .uc...
I have no idea why we get these anomalies though, It's so bloody annoying. I'm sure TNM team went through hell and back with what they had to go through. I did read somewhere that with 3ds2unr you can add '-ms' to your compile window to mirror the model.
Example : 3ds2unr -ms AssaultGunv2.3ds
Re: A few questions about DX editing.
Take a look to what i'm doing
http://img31.imageshack.us/i/shot0005u.png/
http://img9.imageshack.us/i/shot0002xj.png/
http://img832.imageshack.us/i/shot0004d.png/
http://img708.imageshack.us/i/shot0000o.png/
Note that the alien is a fully animated npc mesh and the flaws are almost imposible to be noticed.
For the weapon, i'm sill working on it
The jelly problem i had before was because i was using other mesh converters (MS2DE,UNR2DE)
I higly recomend the Hexy's u2de mesh converter, this wont ruin your models.
You can find the links in this page. I don't remember where but is in DX editing section
This will convert your U/UT3d meshes in DX3d.
If are intersted or have any doubt on how to use it, i will try to help you.
http://img31.imageshack.us/i/shot0005u.png/
http://img9.imageshack.us/i/shot0002xj.png/
http://img832.imageshack.us/i/shot0004d.png/
http://img708.imageshack.us/i/shot0000o.png/
Note that the alien is a fully animated npc mesh and the flaws are almost imposible to be noticed.
For the weapon, i'm sill working on it
The jelly problem i had before was because i was using other mesh converters (MS2DE,UNR2DE)
I higly recomend the Hexy's u2de mesh converter, this wont ruin your models.
You can find the links in this page. I don't remember where but is in DX editing section
This will convert your U/UT3d meshes in DX3d.
If are intersted or have any doubt on how to use it, i will try to help you.
Re: A few questions about DX editing.
Nice Aliens and M41-A1, Did you make those yourself? Nice texturing as well.
Is Hexy's u2de mesh converter compatible with .3ds files? 3DS Max in general?
Is Hexy's u2de mesh converter compatible with .3ds files? 3DS Max in general?
Re: A few questions about DX editing.
Tanks.
I made them my self.
You need to export your model to U/UT3d first.
I made them my self.
You need to export your model to U/UT3d first.
Re: A few questions about DX editing.
Check your PM Inbox.
Re: A few questions about DX editing.
FWIW, when importing models into Dx, simply adding unmirror=1 to the end of the first import line is sufficient to mirror the imported model.
Re: A few questions about DX editing.
Does Unmirror command go in .uc script? An exaple, pls.
Peppigno
Re: A few questions about DX editing.
Hey DDL, Thanks for the feedback. I was starting to think I was going to have to model every weapon 'left' handed.
I may have figured out my previous problem and I guess it's simply the poly count. Lowering the polys per (Animated) model to around 300-500 really stopped the anomalies.
Now I can finally have my Mossberg 500..
I may have figured out my previous problem and I guess it's simply the poly count. Lowering the polys per (Animated) model to around 300-500 really stopped the anomalies.
Now I can finally have my Mossberg 500..
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Re: A few questions about DX editing.
Miguel, the aliens are very cool.
I really hope one day we can play as Aliens, or kill them in co-op in Multiplayer, that would be so cool...
I really hope one day we can play as Aliens, or kill them in co-op in Multiplayer, that would be so cool...
Re: A few questions about DX editing.
I need to find a free mondeling program. I either have to model an Omar, or use the scary riot trooper mesh.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ