"TimeToReset"

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
Post Reply
User avatar
Neveos
X-51
Posts: 875
Joined: Wed Mar 03, 2010 1:29 am

"TimeToReset"

Post by Neveos »

There's a property called "TimeToReset" and "TimeSinceReset" in the DeusExMover. They don't seem to do anything. Does anyone know how to make it work?

-edit- figured out how to do this actually:

Under "Mover" there's a property called "StayOpenTime" which is set to 4 secs by default. However to get it to reset you have to go to the "Object" field and change the property "InitalState" to "TriggerOpenTimed". If it is opened by a button or something, but StandOpenTimed probably means a self shutting door.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
Darma
UNATCO
Posts: 151
Joined: Wed Apr 15, 2009 2:20 pm

Re: "TimeToReset"

Post by Darma »

that's right and Timetoreset is the time the mover will wait before reseting in Multiplayer
Post Reply