FogZone

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
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Neveos
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FogZone

Post by Neveos »

So, I have this waterfall, and I went to the NYC_Underground to see how they did that fog under the water fall. Found out it was the light, copied all the properties of the light and the zoneinfo there so (bFogZone=True), and something is up because when I place the foggy light in my map, it shows up in the editor until I build the lighting... then the fog disappears from the editor, and doesn't show up in the game. Same effect for Ued1 and 2. I reconciled this with a smoke emitting particle generator, but for future reference, how exactly does the volumetric lighting work? Why is it disappearing when I build the lighting?
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
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Crowe
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Re: FogZone

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