Deus Ex: Human Renovation (fan patch/mod)

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
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Baldur
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Re: Deus Ex: Human Renovation (fan patch/mod)

Post by Baldur »

bjorn98009_91 wrote: Also spoke with G-Flex, he is still working on it just very slowly.
Oh! God, glad to know it's still in progress.
If you don't mind then please tell him to speed up the process as well.
Thanks!
Fritz
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Re: Deus Ex: Human Renovation (fan patch/mod)

Post by Fritz »

02_NYC_Street.dx map has two attack helicopters and theyr waypopint. But I cant seen this ingame. This feature isnt work as intended?
Cybernetic pig
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Re: Deus Ex: Human Renovation (fan patch/mod)

Post by Cybernetic pig »

Fritz wrote:02_NYC_Street.dx map has two attack helicopters and theyr waypopint. But I cant seen this ingame. This feature isnt work as intended?
You can see it in-game. Look up when you first exit the subway.
Fritz
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Re: Deus Ex: Human Renovation (fan patch/mod)

Post by Fritz »

[AugEMP] vanilla:
Nanoscale EMP generators partially protect individual nanites and reduce bioelectrical drain by canceling incoming pulses.
[AugEMP] HR:
Description="Nanoscale EMP shielding partially protects individual nanites and reduces bioelectrical drain from incoming pulses. At higher levels, it also protects against direct electrical damage. This augmentation does not consume bioelectrical energy.

Why electrical damage resist attached to [AugEMP] if this already present in [AugShield]?
Polyanilene capacitors below the skin absorb heat and electricity, reducing the damage received from flame, electrical, and plasma attacks.
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