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Deus Ex: Human Renovation (fan patch/mod) 
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Thug

Joined: Fri Aug 12, 2011 2:47 am
Posts: 43
Post Re: Deus Ex: Human Renovation (fan patch/mod)
hi, all

@nerdenstein
about: ....I'm wondering, will the 2.0 patch work with TNM and other total conversions?

i don't think so, DeusEx v2.0 is a new DeusEx.u (like any other mod).
only if this new DeusEx.u will become the new (stable) code base for all moder out there,
this fixes will apply to other mods in the future.

as OTP will not provide any new bugfixes, someone else has to take this job :)
(like the TNM 1.4+ mod, to bad the code base gone lost...)

wbr
DX_Blaster

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wbr
DX_Blaster
sorry for my bad English it is not my native tongue

latest cool thing i found on the net:
http://www.youtube.com/watch?v=Y414Q7vVgYU&feature=related
http://www.youtube.com/watch?v=QoFe8hRy42o&feature=player_embedded


Last edited by dx_blaster on Fri Aug 12, 2011 6:29 pm, edited 1 time in total.

Fri Aug 12, 2011 9:41 am
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Illuminati

Joined: Thu Apr 24, 2008 7:40 pm
Posts: 1591
Location: Leicester, England, UK.
Post Re: Deus Ex: Human Renovation (fan patch/mod)
Hey thanks for posting!
I don't know anything about it if I am honest. I'm waiting for someone with more Unreal Script experience to disagree with everything I said in my previous post.
Though, you could be right, I'm still not sure. 2.0 was built upon Shifter foundations to some degree I guess. The previous versions of Shifter did have many bugs with TNM but the latest one works prefectly; (As far as I am aware but I've not played it with Shifter yet. I think Bobby has. I hope he sees this and clarifies it for me.) :mrgreen:
If 2.0 has included Shifter-TNM fixes, we'll be alright but as it stands, I don't think they were included.

Shifter worked fine with ZODIAC and Redsun though I think.

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Fri Aug 12, 2011 9:46 am
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Thug

Joined: Fri Aug 12, 2011 2:47 am
Posts: 43
Post Re: Deus Ex: Human Renovation (fan patch/mod)
Hi G-Flex,

nice someone put various fixes from different mods together.
I was playing with a similar idea, but I’m a bad coder, so I’m glad someone else had the same idea.

i noticed you also build in the autosave feature form DXv2r11 by Lork. General its i nice feature, but it can get very annoying at testing purpose, so i made a small mod, which makes it possible to turn Autosave on/off via the Control Menu.

If you want to build in a similar feature into your DXHuRe Mod, I' would be very happy to send you my source code. It’s not much only one new and some changed scripts as well 6 new textures.

It looks like this:
http://img18.imageshack.us/img18/7532/d ... euimod.jpg

Keep up your great work.

Edit: I just noticed that it is possible to attach files to posts directly (no need for links to an up loader sites). -> great feature by the way OTP!

I know my English is terrible and full of typos, if anyone who likes could go through my How-to text, and correct it, I would be very happy (and anyone else who might use this mod in the future).


Attachments:
File comment: Updated to V1.02, simplified some code. fixed more typos.
DesuEx_Autosave_Source_v1.02.zip [59.17 KiB]
Downloaded 238 times

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wbr
DX_Blaster
sorry for my bad English it is not my native tongue

latest cool thing i found on the net:
http://www.youtube.com/watch?v=Y414Q7vVgYU&feature=related
http://www.youtube.com/watch?v=QoFe8hRy42o&feature=player_embedded


Last edited by dx_blaster on Sun Aug 21, 2011 11:50 am, edited 5 times in total.
Sat Aug 13, 2011 2:47 am
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Illuminati

Joined: Thu Apr 24, 2008 7:40 pm
Posts: 1591
Location: Leicester, England, UK.
Post Re: Deus Ex: Human Renovation (fan patch/mod)
dx_blaster wrote:
DXv2r11 by Lork


Are you guys referring to BioMod?

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Sat Aug 13, 2011 9:35 am
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Thug

Joined: Fri Aug 12, 2011 2:47 am
Posts: 43
Post Re: Deus Ex: Human Renovation (fan patch/mod)
@nerdenstein

nope: its just the release 11 of unofficial patch mod DeusEx v2.0, which was done by Lork back in Dec 2010, but was never compiled.

see also:
http://code.google.com/p/deusexv2/source/list

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wbr
DX_Blaster
sorry for my bad English it is not my native tongue

latest cool thing i found on the net:
http://www.youtube.com/watch?v=Y414Q7vVgYU&feature=related
http://www.youtube.com/watch?v=QoFe8hRy42o&feature=player_embedded


Sat Aug 13, 2011 11:31 am
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Illuminati

Joined: Thu Apr 24, 2008 7:40 pm
Posts: 1591
Location: Leicester, England, UK.
Post Re: Deus Ex: Human Renovation (fan patch/mod)
Oh right. Didn't know he was working on it too. I dislike the Autosave feature in Biomod but that's beside the point.

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The real trouble with reality is that there's no background music.


Sat Aug 13, 2011 3:25 pm
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Thug

Joined: Fri Aug 12, 2011 2:47 am
Posts: 43
Post Re: Deus Ex: Human Renovation (fan patch/mod)
@ nerdenstein
Oh nice mod by Lork, had no idead he made a mod him self.

I just took a quick look into the Mission script of Biomod
-> yes its 100% the same code as he used for DesuEx v2.0

I understand your dislike of autosave, mostly when I test some things in DX it's a pain in the a..
that's the reason i made my litte mod, to be able to turn it on / off in game.

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wbr
DX_Blaster
sorry for my bad English it is not my native tongue

latest cool thing i found on the net:
http://www.youtube.com/watch?v=Y414Q7vVgYU&feature=related
http://www.youtube.com/watch?v=QoFe8hRy42o&feature=player_embedded


Last edited by dx_blaster on Sun Aug 21, 2011 11:51 am, edited 1 time in total.

Sat Aug 13, 2011 5:14 pm
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UNATCO
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Joined: Thu Aug 24, 2006 11:49 pm
Posts: 144
Location: Middle of Nowhere, Nevada
Post Re: Deus Ex: Human Renovation (fan patch/mod)
The 2.0 patch was never meant to be mine. I don't want it to be mine, I want it to be everyone's. So inasmuch as that counts as permission, yes you can release your stuff based on DX 2.0.

Seriously, view it as public domain mod source, okay? Use it for whatever.


Sun Aug 14, 2011 3:30 am
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Illuminati

Joined: Thu Apr 24, 2008 7:40 pm
Posts: 1591
Location: Leicester, England, UK.
Post Re: Deus Ex: Human Renovation (fan patch/mod)
Yuki, you're a legend. :mrgreen:
I think looking at the changes and recent additions on the GooglePlus page it's pretty much got most of the bugs. I don't know if you've read previous posts in this thread but, the only thing I'd wanna add too it now is the HDTP model replacement thing you added to Shifter. Otherwise, HDTP won't work with 2.0. The other thing I wanted to suggest is releasing 2.0 Patch with a separate .exe. Because otherwise, it'll cause mismatches in Multiplayer.
I think it's Lork who has been adding to the mod of recent so I'll message him and speak too him about it. I don't have alot of Unreal Script experience so I couldn't be much more help to this.

Thanks for your continued efforts dude. :)

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Sun Aug 14, 2011 9:25 am
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Silhouette

Joined: Mon Jul 11, 2011 10:16 pm
Posts: 621
Post Re: Deus Ex: Human Renovation (fan patch/mod)
Y|yukichigai wrote:
The 2.0 patch was never meant to be mine. I don't want it to be mine, I want it to be everyone's. So inasmuch as that counts as permission, yes you can release your stuff based on DX 2.0.


I would have asked for permission myself, but Deus Ex 2.0, DXE and Shifter were released as open-source code to begin with, so I didn't find that necessary. I did make an attempt to credit those involved, though.


I'm moved into my new place now, but for some bizarre reason my laptop refuses to connect to the network here (or vice-versa?). I cannot for the life of me figure out the problem, so I'm not sure what I'm going to do at the moment, as it would be a minor pain migrating everything over to another computer.


Mon Aug 15, 2011 1:51 am
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New Vision
New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2352
Post Re: Deus Ex: Human Renovation (fan patch/mod)
Neveos wrote:
right now, you check a before and after on standard wall textures, and I'm like "What's different". I turn on the ENB overlay, however, and I'm like 'whoa'.


..I don't think you understand what HDTP is.


By the way is there a way to remove the pages of controls in the Keyboard settings? I really don't think we need things like "turn left", "center view" etc. anymore.


Mon Aug 15, 2011 8:22 am
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Thug

Joined: Fri Aug 12, 2011 2:47 am
Posts: 43
Post Re: Deus Ex: Human Renovation (fan patch/mod)
DaveW wrote:
By the way is there a way to remove the pages of controls in the Keyboard settings? I really don't think we need things like "turn left", "center view" etc. anymore.


hm i'm not sure, you could set the default values to 'none' on this keys in the deusexplayer.u,
but i dont know if its possible to remove them forever, and im not sure if this is a good idea;
1st don't underestimate keyboard control, for example center view is sometimes very usefull.
2nd i'm not sure if this will break the control of remote cameras, turrets and bots.
i use the keybord to control them because its 10 times faster than with the mouse.
And speed counts a low hacking skill level :)

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wbr
DX_Blaster
sorry for my bad English it is not my native tongue

latest cool thing i found on the net:
http://www.youtube.com/watch?v=Y414Q7vVgYU&feature=related
http://www.youtube.com/watch?v=QoFe8hRy42o&feature=player_embedded


Last edited by dx_blaster on Tue Aug 16, 2011 5:21 pm, edited 1 time in total.

Mon Aug 15, 2011 7:35 pm
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X-51
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Joined: Wed Mar 03, 2010 1:29 am
Posts: 875
Post Re: Deus Ex: Human Renovation (fan patch/mod)
Good point, and personally, I use the turn left, look up, and center view functions a lot when I want to play with one hand... the other hand is usually petting my pussy... cat... no seriously, there are many times when I am test playing my map and I'm multitasking a burrito in my other hand... a literal burrito... not a phallic burrito. Yeah... let's just say it makes the game playable with one hand.

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Tue Aug 16, 2011 1:27 pm
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Mole Person

Joined: Mon Aug 15, 2011 3:58 pm
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Post Re: Deus Ex: Human Renovation (fan patch/mod)
What about the following bugs that are still in effect as special tricks such as:
- Unlimited space in inventory happens when inventory is full. You tried dragging an item away and closing the inventory without releasing the mouse and then put the new item underneath the first item that was dragged.
- Unlimited augmentation upgrades when inventory is full. Happens when talking to Jaime Reyes at Tong's lab.
- Unlimited medkits happen when inventory is full. Happens when you talk with the terrorist prisoner in level 4 UNATCO HQ (actually inside MJ12 base) after breaking out of prison.
- Unlimited skill points happen when inventory is full. Happens when you talk to Gary Savage in the helipad of the New West Coast Sub Base. When Savage offers you an augmentation upgrade and your inventory is full, you'll get the 500 skill points awarded. Then it goes on and on repeatedly.


Wed Aug 17, 2011 1:01 am
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Silhouette

Joined: Mon Jul 11, 2011 10:16 pm
Posts: 621
Post Re: Deus Ex: Human Renovation (fan patch/mod)
Neveos wrote:
By the way is there a way to remove the pages of controls in the Keyboard settings? I really don't think we need things like "turn left", "center view" etc. anymore.


I don't know, but I wouldn't. Paring down rarely-used options, to me, isn't worth disabling those options for those who might want them.

zocom7 wrote:
What about the following bugs that are still in effect as special tricks such as:
- Unlimited space in inventory happens when inventory is full. You tried dragging an item away and closing the inventory without releasing the mouse and then put the new item underneath the first item that was dragged.
- Unlimited augmentation upgrades when inventory is full. Happens when talking to Jaime Reyes at Tong's lab.
- Unlimited medkits happen when inventory is full. Happens when you talk with the terrorist prisoner in level 4 UNATCO HQ (actually inside MJ12 base) after breaking out of prison.
- Unlimited skill points happen when inventory is full. Happens when you talk to Gary Savage in the helipad of the New West Coast Sub Base. When Savage offers you an augmentation upgrade and your inventory is full, you'll get the 500 skill points awarded. Then it goes on and on repeatedly.
[/quote]

The first thing you list sounds like the inventory-overlap bug that's fixed in Shifter, and I used that fix for my mod as well. I'm not sure about the others, but I'm not sure how inventory-through-conversations works.


Wed Aug 17, 2011 2:33 am
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