Hey!
Was wondering if someone who has successful decompiled DeusEx.u; and is willing to upload the full folder (which contains classes.. I think it doesn't contain textures, but anyway.. perhaps textures.. and also probably native code) so we can easily recompile DeusEx.u?
TY TY
Decompiled DeusEx.u?
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- Illuminati
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Re: Decompiled DeusEx.u?
Erm, Wouldn't it be easier to grab it yourself?
The real trouble with reality is that there's no background music.
Re: Decompiled DeusEx.u?
Yeah...open unreal ed, select 'classes' in the browser, hit export all: BADAM! Decompiled.
Re: Decompiled DeusEx.u?
I'VE NEVER TRIED IT, thanks for the answers!
I was thinking it'd get buggy for some reasons, but this clears up. I've got the header files as well.. just one more question are they needed though, the header files for DeusEx?
LOVE YOU
I was thinking it'd get buggy for some reasons, but this clears up. I've got the header files as well.. just one more question are they needed though, the header files for DeusEx?
LOVE YOU
Re: Decompiled DeusEx.u?
The header files are for if you want to hook into the native code. You can use them to kind of overwrite the native functions, as I understand it.
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Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: Decompiled DeusEx.u?
You do not, however, need them to recompile deusex.u, so don't worry about it if you don't need to mess with them.
When UCC prompts you to recompile headers at the end of recompiling deusex.u, just say "no". It will usually splurge out some crash garbage, but it actually works just fine.
When UCC prompts you to recompile headers at the end of recompiling deusex.u, just say "no". It will usually splurge out some crash garbage, but it actually works just fine.
Re: Decompiled DeusEx.u?
Awesome, thanks for clearing out. Was also asking this for a fellow person guy at DXAlpha forums.