Decompiled DeusEx.u?

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~DJ~
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Decompiled DeusEx.u?

Post by ~DJ~ »

Hey!

Was wondering if someone who has successful decompiled DeusEx.u; and is willing to upload the full folder (which contains classes.. I think it doesn't contain textures, but anyway.. perhaps textures.. and also probably native code) so we can easily recompile DeusEx.u?

TY TY :oops:
nerdenstein
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Re: Decompiled DeusEx.u?

Post by nerdenstein »

Erm, Wouldn't it be easier to grab it yourself? :-s
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DDL
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Re: Decompiled DeusEx.u?

Post by DDL »

Yeah...open unreal ed, select 'classes' in the browser, hit export all: BADAM! Decompiled.
~DJ~
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Re: Decompiled DeusEx.u?

Post by ~DJ~ »

I'VE NEVER TRIED IT, thanks for the answers!

I was thinking it'd get buggy for some reasons, but this clears up. I've got the header files as well.. just one more question are they needed though, the header files for DeusEx?

LOVE YOU :oops:
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Jonas
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Re: Decompiled DeusEx.u?

Post by Jonas »

The header files are for if you want to hook into the native code. You can use them to kind of overwrite the native functions, as I understand it.
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DDL
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Re: Decompiled DeusEx.u?

Post by DDL »

You do not, however, need them to recompile deusex.u, so don't worry about it if you don't need to mess with them.

When UCC prompts you to recompile headers at the end of recompiling deusex.u, just say "no". It will usually splurge out some crash garbage, but it actually works just fine.
~DJ~
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Re: Decompiled DeusEx.u?

Post by ~DJ~ »

Awesome, thanks for clearing out. Was also asking this for a fellow person guy at DXAlpha forums. :mrgreen:
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