Page 1 of 1

Deus Ex "speed issues" on Windows Vista

Posted: Thu Jul 05, 2012 10:32 pm
by CorinthMaxwell
Last night, I decided to re-install Deus Ex on my Windows Vista laptop, hoping that all of the collective advice scattered all over the internet regarding this game's performance on that particular OS would provide some solution to the frequent stuttering and sluggishness that occurs during cutscenes, and the general feeling that one is walking through layers of mud in-game. I've literally tried everything possible -- running the game in Compatibility Mode for both W98 & WinXP, limiting the max. frame rate, alternating between turning off CPU cores, etc. -- and the game still runs the same as when I just tried running it normally.

<_< I'm thoroughly convinced that this particular game installation is somehow jinxed, as I've never had these kinds of issues running Deus Ex on my WinXP computer, which also has a Core 2 Duo CPU. Without listing anything in detail about my laptop's technical specs, is there anything at all that I may have missed or may not yet have done in order to get this game working properly? :-s

Re: Deus Ex "speed issues" on Windows Vista

Posted: Fri Jul 06, 2012 1:00 am
by Neveos
I have heard of the problem. Somebody will explain it in better detail, and I don't know how slow it goes, but you might be able to put in the cheat "slomo (some value greater than 1)" in order to increase the game speed. Like if it is moderately slow, just put in slomo 1.5 or something, and see if that helps normalize it. I think the steam version had a forum for steam users which pinned solutions to this topic.

Re: Deus Ex "speed issues" on Windows Vista

Posted: Fri Jul 06, 2012 1:27 am
by kdawg88
Kentie's Launcher is supposed to fix all that stuff isn't it?

Re: Deus Ex "speed issues" on Windows Vista

Posted: Fri Jul 06, 2012 10:50 am
by nerdenstein

Re: Deus Ex "speed issues" on Windows Vista

Posted: Thu Jul 12, 2012 11:09 pm
by CorinthMaxwell
Ok, then.........everything is (or at least, seems to be) fixed now. After I finish this particular game, I'm going to do another clean re-install & see if using just the "Deus Exe" and "Dx Fix" programs are enough to solve the most major of (if not all of) the problems that I was having (as well as making sure to re-enable "Classic Lighting" in order to prevent the random blackouts I began experiencing in the Airfield & Hell's Kitchen). <_<

Re: Deus Ex "speed issues" on Windows Vista

Posted: Fri Jul 13, 2012 11:51 am
by nerdenstein
The random blackouts were a bug in the older versions of the DirectX10 Renderer. They've been fixed with a newer version found in that link I sent you.

Re: Deus Ex "speed issues" on Windows Vista

Posted: Fri Jul 13, 2012 6:09 pm
by Neveos
nerdenstein wrote:The random blackouts were a bug in the older versions of the DirectX10 Renderer. They've been fixed with a newer version found in that link I sent you.
the only thing i dont like about that renderer is the increased opacity of transparent textures

Re: Deus Ex "speed issues" on Windows Vista

Posted: Sat Jul 14, 2012 6:26 am
by Captain_Destro
Hmm the exe I included in my modern weapons mod should fix some speed issues. I'd still run it in compatibility mode. Though i have no issues on windows 7

Re: Deus Ex "speed issues" on Windows Vista

Posted: Sun Jul 13, 2014 3:39 pm
by Xfing
I've got the same problem, which is weird, as I didn't always have it. Namely, the game runs at normal speed, but in combat situations (even against 1 dude) it slows down to a halt and skips lots of frames. I mean LOTS. It doesn't run smoothly, it skips stuff and is overall very erratic. It's very hard to play the game like that. I have tried Kentie's launcher, several renderer options and it doesn't seem to solve the problem at all, not even at 640x480. The only thing I think could be fucking up the game is the newest version of Shifter, as that is something I have installed only recently. I'll revert the game to the previous version of Shifter and see if it works, as I haven't tried that yet.

EDIT: It was Shifter, indeed. Reverting it from 1.9.0 to 1.8.4 fixes the problem.