My Problems
- Chris
- UNATCO
- Posts: 135
- Joined: Wed Jul 11, 2012 11:56 pm
- Location: In the secret underground MJ12 base in Goat City, as a prisoner.
My Problems
This is my own place for posting problems when editing maps or doing something else.
Did this to stop filling the DX Editing page with my numerous problems.
Did this to stop filling the DX Editing page with my numerous problems.
Platypus
- SilverSpook
- MJ12
- Posts: 319
- Joined: Wed Feb 15, 2012 8:34 am
Re: My Problems
TNM music is not umx but ogg, and it's pretty unpossible to convert ogg to umx because ogg is a waveform audio recording whereas umx is essentially computer "sheet music" (MIDI) which the computer generates in realtime. (You could convert umx to ogg, though).
I use Ableton Live, usually, for music. Also Adobe Audition.
I use Ableton Live, usually, for music. Also Adobe Audition.
- Chris
- UNATCO
- Posts: 135
- Joined: Wed Jul 11, 2012 11:56 pm
- Location: In the secret underground MJ12 base in Goat City, as a prisoner.
Re: My Problems
Alright. TY
Now, how do you make NPC's appear once you pass a certain trigger?
Like the last time you visit Hell's Kitchen, where, after talking to Stanton Dowd. MJ12 Troops appear suddenly and attack you.
Now, how do you make NPC's appear once you pass a certain trigger?
Like the last time you visit Hell's Kitchen, where, after talking to Stanton Dowd. MJ12 Troops appear suddenly and attack you.
Platypus
Re: My Problems
There's some misinformation here. UMX is not MIDI, it's a module format that stores samples as well as instructions on how to play them.SilverSpook wrote:TNM music is not umx but ogg, and it's pretty unpossible to convert ogg to umx because ogg is a waveform audio recording whereas umx is essentially computer "sheet music" (MIDI) which the computer generates in realtime. (You could convert umx to ogg, though).
But the basic point is the same. Ogg Vorbis is a method for compressed a recorded audio file, whereas a module is as I described.
For that, check Mission08.uc. Basically, you unhide things using the EnterWorld() member function of the actor you're unhiding, making sure they're initially set such that InWorld (I think that's it) is set to False.Chris wrote:Alright. TY
Now, how do you make NPC's appear once you pass a certain trigger?
Like the last time you visit Hell's Kitchen, where, after talking to Stanton Dowd. MJ12 Troops appear suddenly and attack you.
Re: My Problems
I use Modplug Tracker to create the music: http://www.modplug.com/Chris wrote:Which software do you guys use to create music for your levels and mods?
The modarchive is useful if you want to get to understand tracker music: http://modarchive.org/
I save the music as Impulse Tracker (.it format) and they can be imported to the UED and saved as UMX. However you should know that each piece Deus Ex music has 6 sets of patterns: Ambient, Ambient 2 (Which only is used for Paris Cathedral music I think), Conversation, Fight, Death and Outtro and I think the SDK documentation you get with it explains that.
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
Re: My Problems
Use the search function on the forums. look for pawnappeartrigger and dxogg
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ
Re: My Problems
Yeah its free...I think most trackers (Fast Tracker, Impulse Tracker, Scream Tracker etc...) are free to download and use.ModPlug Tracker is free. Right?
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
- Chris
- UNATCO
- Posts: 135
- Joined: Wed Jul 11, 2012 11:56 pm
- Location: In the secret underground MJ12 base in Goat City, as a prisoner.
Modeling Software
How do you guys model stuff? im making a weapons mod.
I know how to code. But i dont know how to edit/create models.
I appreciate anyone who answers this.
I know how to code. But i dont know how to edit/create models.
I appreciate anyone who answers this.
Platypus
Re: My Problems
meshmaker turns bsp into meshes: http://www.gamefront.com/files/5224794/MeshMaker (think that is the file)
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ
- Chris
- UNATCO
- Posts: 135
- Joined: Wed Jul 11, 2012 11:56 pm
- Location: In the secret underground MJ12 base in Goat City, as a prisoner.
Re: My Problems
It didn't work, i extracted the UMOD file into the Desktop, clicked on it and it still didn't work. And put it in the DX System Folder and still didn't work. Here's the error message.
"Windows cannot open this file:
File: MeshMaker.umod
To open this file, Windows needs to know which program created it. Windows can go online to look it up automatically, or oyu can manually select from a list of programs on your computer
What do you want to do?
Option 1
Option 2."
"Windows cannot open this file:
File: MeshMaker.umod
To open this file, Windows needs to know which program created it. Windows can go online to look it up automatically, or oyu can manually select from a list of programs on your computer
What do you want to do?
Option 1
Option 2."
Platypus
Re: My Problems
i dont know if the original site is still up. you might have to search around the internet a bit for it. should be a simple install.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ
Re: My Problems
If you're making weapon models, though, you probably want something that'll be more animation-friendly.
I use 3dsMax (though I use it badly), but I believe milkshape is also fairly DX compatible. Not sure about blender.
I use 3dsMax (though I use it badly), but I believe milkshape is also fairly DX compatible. Not sure about blender.
Re: My Problems
Yeah there are free versions of milkshape. I believe you can make the models with the meshmaker tactic first, and use milkshape to animate them.DDL wrote:If you're making weapon models, though, you probably want something that'll be more animation-friendly.
I use 3dsMax (though I use it badly), but I believe milkshape is also fairly DX compatible. Not sure about blender.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ