My Problems

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
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Chris
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My Problems

Post by Chris »

This is my own place for posting problems when editing maps or doing something else.

Did this to stop filling the DX Editing page with my numerous problems.
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Chris
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Re: My Problems

Post by Chris »

Which software do you guys use to create music for your levels and mods?
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SilverSpook
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Re: My Problems

Post by SilverSpook »

TNM music is not umx but ogg, and it's pretty unpossible to convert ogg to umx because ogg is a waveform audio recording whereas umx is essentially computer "sheet music" (MIDI) which the computer generates in realtime. (You could convert umx to ogg, though).

I use Ableton Live, usually, for music. Also Adobe Audition.
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Chris
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Re: My Problems

Post by Chris »

Alright. TY

Now, how do you make NPC's appear once you pass a certain trigger?
Like the last time you visit Hell's Kitchen, where, after talking to Stanton Dowd. MJ12 Troops appear suddenly and attack you.
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Re: My Problems

Post by G-Flex »

SilverSpook wrote:TNM music is not umx but ogg, and it's pretty unpossible to convert ogg to umx because ogg is a waveform audio recording whereas umx is essentially computer "sheet music" (MIDI) which the computer generates in realtime. (You could convert umx to ogg, though).
There's some misinformation here. UMX is not MIDI, it's a module format that stores samples as well as instructions on how to play them.

But the basic point is the same. Ogg Vorbis is a method for compressed a recorded audio file, whereas a module is as I described.
Chris wrote:Alright. TY

Now, how do you make NPC's appear once you pass a certain trigger?
Like the last time you visit Hell's Kitchen, where, after talking to Stanton Dowd. MJ12 Troops appear suddenly and attack you.
For that, check Mission08.uc. Basically, you unhide things using the EnterWorld() member function of the actor you're unhiding, making sure they're initially set such that InWorld (I think that's it) is set to False.
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Re: My Problems

Post by Morpheus »

Chris wrote:Which software do you guys use to create music for your levels and mods?
I use Modplug Tracker to create the music: http://www.modplug.com/

The modarchive is useful if you want to get to understand tracker music: http://modarchive.org/

I save the music as Impulse Tracker (.it format) and they can be imported to the UED and saved as UMX. However you should know that each piece Deus Ex music has 6 sets of patterns: Ambient, Ambient 2 (Which only is used for Paris Cathedral music I think), Conversation, Fight, Death and Outtro and I think the SDK documentation you get with it explains that.
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
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Chris
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Re: My Problems

Post by Chris »

Erm...

ModPlug Tracker is free. Right?
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Neveos
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Re: My Problems

Post by Neveos »

Use the search function on the forums. look for pawnappeartrigger and dxogg
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
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Re: My Problems

Post by Morpheus »

ModPlug Tracker is free. Right?
Yeah its free...I think most trackers (Fast Tracker, Impulse Tracker, Scream Tracker etc...) are free to download and use.
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
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Chris
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Modeling Software

Post by Chris »

How do you guys model stuff? im making a weapons mod.
I know how to code. But i dont know how to edit/create models.
I appreciate anyone who answers this.
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Neveos
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Re: My Problems

Post by Neveos »

meshmaker turns bsp into meshes: http://www.gamefront.com/files/5224794/MeshMaker (think that is the file)
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
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Chris
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Re: My Problems

Post by Chris »

It didn't work, i extracted the UMOD file into the Desktop, clicked on it and it still didn't work. And put it in the DX System Folder and still didn't work. Here's the error message.

"Windows cannot open this file:

File: MeshMaker.umod

To open this file, Windows needs to know which program created it. Windows can go online to look it up automatically, or oyu can manually select from a list of programs on your computer

What do you want to do?

Option 1
Option 2."
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Neveos
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Re: My Problems

Post by Neveos »

i dont know if the original site is still up. you might have to search around the internet a bit for it. should be a simple install.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
DDL
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Re: My Problems

Post by DDL »

If you're making weapon models, though, you probably want something that'll be more animation-friendly.

I use 3dsMax (though I use it badly), but I believe milkshape is also fairly DX compatible. Not sure about blender.
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Neveos
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Re: My Problems

Post by Neveos »

DDL wrote:If you're making weapon models, though, you probably want something that'll be more animation-friendly.

I use 3dsMax (though I use it badly), but I believe milkshape is also fairly DX compatible. Not sure about blender.
Yeah there are free versions of milkshape. I believe you can make the models with the meshmaker tactic first, and use milkshape to animate them.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
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