Smoke vented doors possible?

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AlvinD
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Smoke vented doors possible?

Post by AlvinD »

Hey guys I'm looking to know if its possible when a door is opened can it trigger steam coming out of the vents either side of the door and then when the door has opened the steam stops? If so, is it just a standard trigger?
atrey65789
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Re: Smoke vented doors possible?

Post by atrey65789 »

Yeah it is possable... Yeah.
AlvinD
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Re: Smoke vented doors possible?

Post by AlvinD »

Know of any tuts on smoke. I apply it to the map but there isn't anything there in game. But it's visible in the sdk?
DDL
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Re: Smoke vented doors possible?

Post by DDL »

Particle generators! Just have them triggered/untriggered by the door.
AlvinD
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Re: Smoke vented doors possible?

Post by AlvinD »

Thank you DDL! :)
atrey65789
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Re: Smoke vented doors possible?

Post by atrey65789 »

DDL wrote:Particle generators! Just have them triggered/untriggered by the door.
Yeah!
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Neveos
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Re: Smoke vented doors possible?

Post by Neveos »

i did this for a steam room, and it was very resource hoggy
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AlvinD
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Re: Smoke vented doors possible?

Post by AlvinD »

Ok I've got the Particle Jenny in place and connected to the door. And indeed it only comes on when I open the door. But the steam jet stays on and comes out slowly while the door is ajar. Is there any way to switch the steam off after the door is opened?
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Neveos
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Re: Smoke vented doors possible?

Post by Neveos »

AlvinD wrote:Ok I've got the Particle Jenny in place and connected to the door. And indeed it only comes on when I open the door. But the steam jet stays on and comes out slowly while the door is ajar. Is there any way to switch the steam off after the door is opened?
Confused about the first part. Turn the mover encroach type to ignore so it doesn't get ajar. If you want the steam to turn off again you can trigger it again- like after a time with a dispatcher.
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DDL
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Re: Smoke vented doors possible?

Post by DDL »

I seem to recall that particlegenerators don't always toggle when triggered (trigger -> on, trigger again -> still on), even though they should. So you may need to set up an untrigger.

In which case, have your door trigger a roundrobin that fires off the particlegenerator and an untrigger (that untriggers the particlegen) respectively.
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Re: Smoke vented doors possible?

Post by atrey65789 »

It may be best to script a mover that does this when opened, not closed... can't be hard. If I get around to it I will do it.
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