Here you go. It's not finished yet but almost there: https://www.youtube.com/watch?v=wKzFBRCDGbY
It's the last thing to do before the final release.
Box Throwing Fun!
-
- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
- bjorn98009_91
- Silhouette
- Posts: 688
- Joined: Thu May 08, 2008 8:17 am
- Location: Hufvudstaden, Sweden
- Contact:
Re: Box Throwing Fun!
You need to trigger it once to turn it on and the once more to turn it off, if you are talking about AmbientSoundTriggered. I would just trigger a dispatcher to turn it on and then off again after the appropriate amount of seconds.Cybernetic pig wrote:More:
2. How do you trigger a SFX source (non-looping) to play only once? I trigger it and it just loops regardless.
Producer and Quality Assurance Manager for Deus Ex: Revision.
-
- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
Re: Box Throwing Fun!
I know. 2 months ago I asked that question, G-flex & Unreal Wiki already answered it for me. Thanks anyway my man.bjorn98009_91 wrote:You need to trigger it once to turn it on and the once more to turn it off, if you are talking about AmbientSoundTriggered. I would just trigger a dispatcher to turn it on and then off again after the appropriate amount of seconds.Cybernetic pig wrote:More:
2. How do you trigger a SFX source (non-looping) to play only once? I trigger it and it just loops regardless.
It should be a requirement to check the UW before asking questions.
Someone should sticky a thread linking to the UW.
- bjorn98009_91
- Silhouette
- Posts: 688
- Joined: Thu May 08, 2008 8:17 am
- Location: Hufvudstaden, Sweden
- Contact:
Re: Box Throwing Fun!
Oh.
Yes, Unreal Wiki is a gold mine of stuff really. I have several pages bookmarked on BSP and stuff.
Yes, Unreal Wiki is a gold mine of stuff really. I have several pages bookmarked on BSP and stuff.
Producer and Quality Assurance Manager for Deus Ex: Revision.
Re: Box Throwing Fun!
SpecialEvents are better for this, since they can be triggered to play a sound only once, just so you know.bjorn98009_91 wrote:You need to trigger it once to turn it on and the once more to turn it off, if you are talking about AmbientSoundTriggered. I would just trigger a dispatcher to turn it on and then off again after the appropriate amount of seconds.Cybernetic pig wrote:More:
2. How do you trigger a SFX source (non-looping) to play only once? I trigger it and it just loops regardless.
- bjorn98009_91
- Silhouette
- Posts: 688
- Joined: Thu May 08, 2008 8:17 am
- Location: Hufvudstaden, Sweden
- Contact:
Re: Box Throwing Fun!
Interesting, didn't know that.
Producer and Quality Assurance Manager for Deus Ex: Revision.