HX - A DeusEx Coop Modification
Re: HX - A Deus Ex Coop Modification
This is really interesting, but can someone clarify this to me.
Is this supposed to be co-op on the same computer, just on different screens (like serious sam), or linked computers LAN-style relying on Deus Ex multiplayer??
Is this supposed to be co-op on the same computer, just on different screens (like serious sam), or linked computers LAN-style relying on Deus Ex multiplayer??
Bravery is not a function of firepower.
My "Deus Ex - Conspiracy" run on emulator
Alex Jacobson: They'll have you killed. They won't even blink an eye.
JC Denton: Neither did I.
My "Deus Ex - Conspiracy" run on emulator
Alex Jacobson: They'll have you killed. They won't even blink an eye.
JC Denton: Neither did I.
Re: HX - A Deus Ex Coop Modification
Networking. Actually on the screen is a dedicated with two clients running. Doesn't matter on which machine the clients or the server runs. HX is probably best played on LAN. I'm rather pessimistic about internet play performance, since there are way more actors on deus ex maps then unreal.
-
- Illuminati
- Posts: 1591
- Joined: Thu Apr 24, 2008 7:40 pm
- Location: Leicester, England, UK.
Re: HX - A Deus Ex Coop Modification
That's amazing! Keep up the good work!Hanfling wrote:Update: Started working on DataLinks.
http://coding.hanfling.de/boom_hx_datalinks.jpg
The real trouble with reality is that there's no background music.
Re: HX - A Deus Ex Coop Modification
Update: Datalinks working 95%. Even the client has the flags to show them correctly. The server has a dryrunner, so that timing of events will match if the datalink could be started at the same time on the client.
First person conversations invoked by IM_Frob and IM_Radius are partialy working.
http://coding.hanfling.de/firstperson_convo_butcher.jpg
First person conversations invoked by IM_Frob and IM_Radius are partialy working.
http://coding.hanfling.de/firstperson_convo_butcher.jpg
-
- Illuminati
- Posts: 1591
- Joined: Thu Apr 24, 2008 7:40 pm
- Location: Leicester, England, UK.
Re: HX - A Deus Ex Coop Modification
Do the infolinks play for all players when one hits the infolink trigger or does it just play for the player who hits the trigger?
The real trouble with reality is that there's no background music.
Re: HX - A Deus Ex Coop Modification
It queues the datalinks for playback on all player. (and plays it serverside to tigger events, set flags, add/complete goals, award skill points, and in the future also for adding images).
Re: HX - A Deus Ex Coop Modification
Now that's a proper Co-Op!
Re: HX - A Deus Ex Coop Modification
Paul now gives me the GEP Gun. So Everything will be fine.
-
- Illuminati
- Posts: 1591
- Joined: Thu Apr 24, 2008 7:40 pm
- Location: Leicester, England, UK.
Re: HX - A Deus Ex Coop Modification
Does that mean all players will be given a GEP gun or do other players get to choose as well?
The real trouble with reality is that there's no background music.
Re: HX - A Deus Ex Coop Modification
The player who talks to Paul gets the weapon. It would be cool if other players could also select a weapon, but that would require an additional conversation and checks if a specific player already picked a weapon. Chances are that i will add it later, but there are more important things to do for now. Conversations are mostly working, but camera is often wrong, no speech animation on clients (does anyone know by what Pawn.nextPhoneme is set? It is left empty on a dedicated server), player animation is often wrong in conversation, etc.
http://coding.hanfling.de/hx_gep_gun.png
http://coding.hanfling.de/hx_gep_gun.png
Re: HX - A Deus Ex Coop Modification
Yeah I dunno about having 2 JCs. It's a bit of an immersion-breaker and people (not necessarily including me) tend to take that sort of thing seriously. If it were up to me I would replace the conversations with synopses like "Paul gives you a map of the island and offers you a choice between three weapons....etc". I mean, it's nice to keep the conversations in there but I think most people will be doing this for their 3rd or 4th playthrough.
Otherwise, you could just give JC #2 a different jacket lol.
Otherwise, you could just give JC #2 a different jacket lol.
Re: HX - A Deus Ex Coop Modification
Maybe i should use the playername in the conversation and not JC Denton. You can still skip over conversations like in SP if you don't want to listen to them in detail. You can select the face of the player, just like in sp, so no one with a pink coat is running around. I don't think multiple JC Denton's are that much of a problem. Remember when you are in Area 51? The tube with Alex Denton in it?
http://coding.hanfling.de/hx_player_select.png
http://coding.hanfling.de/hx_player_select.png
Re: HX - A Deus Ex Coop Modification
Just wanted to ask any ETA on when is this mod going to be released? I have a friend with which i want to play DX very much. Also is it going to be compatibile with Revision? Thanks for answering The mod looks awesome so far!
Re: HX - A Deus Ex Coop Modification
"When it's done."
There is still one major blocker. Saving the map must be moved to Browse(), so it won't crash any more on some occasion when changing the map. Also I don't want to release HX in it's current unpolished state, since there are still plenty of smaller bugs, mostly effects not working right on a client, lipsynch missing, etc.
ETA of a release candidate for public bug hunting might be in 3 - 9 months.
HX is based on lastest vanilla DeusEx patch. Mods won't work out of the box, since it will at least require a customized missionscript, replacement weapons, items, etc. based on HX stuff. Getting a mod which just adds some weapon, or smaller stuff to work with HX in coop is probably straight forward and not that much work.
There is still one major blocker. Saving the map must be moved to Browse(), so it won't crash any more on some occasion when changing the map. Also I don't want to release HX in it's current unpolished state, since there are still plenty of smaller bugs, mostly effects not working right on a client, lipsynch missing, etc.
ETA of a release candidate for public bug hunting might be in 3 - 9 months.
HX is based on lastest vanilla DeusEx patch. Mods won't work out of the box, since it will at least require a customized missionscript, replacement weapons, items, etc. based on HX stuff. Getting a mod which just adds some weapon, or smaller stuff to work with HX in coop is probably straight forward and not that much work.