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I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sun Jun 16, 2013 6:12 am
by Captain_Destro
I finally figured out how to port maps from Deus Ex into Killing Floor. Im going to try and crank out all the DXMP maps as quick as possible. I have Liberty Island ported over as well. Im pretty excited... DXMP Will live on further through Killing Floor.

Certain maps could be set up very well for survival based game play.

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sun Jun 16, 2013 8:04 am
by SilverSpook
Nice work! I actually started modding in UT2K4 so that should feel like an old friend's living room.

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sun Jun 16, 2013 8:05 am
by Captain_Destro
SilverSpook wrote:Nice work! I actually started modding in UT2K4 so that should feel like an old friend's living room.
I wonder how tough it would be to mod augs on UT2004? Im sure it wouldnt be hard to make some new textures/skins from scratch for MJ12/Unatco/JC for multiplayer atleast. idk.

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sun Jun 16, 2013 8:55 am
by AdamJensen
Wow, good! I am excited about DXMP maps ported to KF engine!


By the way, when will you update Modern-ish combat?

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sun Jun 16, 2013 9:00 am
by Captain_Destro
AdamJensen wrote:Wow, good! I am excited about DXMP maps ported to KF engine!


By the way, when will you update Modern-ish combat?

Im working on V2 on and off. Work/School keeps me busy and it feels like this summer is going to be the only time I'll have to actually release something.

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Fri Jun 21, 2013 8:21 pm
by Captain_Destro
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Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Fri Jun 21, 2013 9:58 pm
by nerdenstein
That looks cool! :lol:

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sat Jun 22, 2013 1:07 am
by Suvlaco
Epic streetligh of doom! :twisted: It's good work importing it, but still long way to go it looks in terms of lighting, and the levels would still need touching up I think... =/

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sat Jun 22, 2013 9:18 am
by bjorn98009_91
Suvlaco wrote:and the levels would still need touching up I think... =/
The levels should be based on Revision! ;) Nah, just kidding of course, but it's hard for me to see the vanilla levels and not immediately think "So THIS is how it looked like before! OH GOD, MY EYES!". No criticism to the level designers of Deus Ex, but the game is capable of so much more. :)

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sat Jun 22, 2013 9:53 am
by FastGamerr
Agreed with Björn, DX: Revision's levels would really rock the casbah in UT2k4 - especially with DX:NV active!.

At any rate, good job with the map conversion! Really makes me wish that Deus Ex: Reborn had been finished back in the day -at one point I was actually waiting for DX:R to be finished first so I could have made DX mods for it instead but alas!).

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sun Jun 23, 2013 9:38 am
by DDentonas
Fucking hell! Reinstalling KF just in case you guys want to play some Liberty Island!

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sun Jun 23, 2013 5:30 pm
by DDL
Yeah, that does look super awesome. Running around Hong Kong fleeing a fleshpound...oh man. Funtimes.

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sun Jun 23, 2013 7:59 pm
by Neveos
looks like it causes some perspective difference. Like it flares out around the edges similar to the original HL engine.

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sun Jun 23, 2013 10:02 pm
by DDentonas
When can we expect the first level few levels to come on the KF?

Re: I finally Figured It Out (Unreal to Unreal 2004)

Posted: Sat Jun 29, 2013 7:54 pm
by Captain_Destro
Hell's Kitchen will probably be the first map released fairly soon. Liberty Island is looking good but it is missing a few things(such as the statue)

I am still learning as I go and it's a work in progress.