From camera to player view
From camera to player view
Hi guys m working on some cinematics and I'm looking to know how do I get to normal FOV after some camera angles have been executed? Eg. Some camera angles of JC walking about then it resumes normal gameplay.
Re: From camera to player view
Is there any gameplay in the map before it or after it? If so:
it would involve loading screens, but you could teleport to an identical stage map built for the cinematic, teleport back to the original map.
it would involve loading screens, but you could teleport to an identical stage map built for the cinematic, teleport back to the original map.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ
Re: From camera to player view
well uh, I'm not exactly sure where you're doing that part of the script, but I assume something like this would work:
(assuming it's on the Player class)
otherwise you could do something else like..
I'm not experienced with that sort of stuff but I guess that's what ViewTarget is?
so anyone, be free to correct me if I'm wrong.
Code: Select all
ViewTarget = self;
otherwise you could do something else like..
Code: Select all
Player.ViewTarget = Player;
so anyone, be free to correct me if I'm wrong.
Re: From camera to player view
Hi guys,
I was going to go to JCs perspective after the cutscene. Cutscene first then into normal gameplay without loading screens?
@DJ I don't where all that stuff goes XD
I was going to go to JCs perspective after the cutscene. Cutscene first then into normal gameplay without loading screens?
@DJ I don't where all that stuff goes XD
Re: From camera to player view
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