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From camera to player view

Posted: Sat Aug 10, 2013 7:45 pm
by AlvinD
Hi guys m working on some cinematics and I'm looking to know how do I get to normal FOV after some camera angles have been executed? Eg. Some camera angles of JC walking about then it resumes normal gameplay.

Re: From camera to player view

Posted: Sat Aug 10, 2013 10:44 pm
by Neveos
Is there any gameplay in the map before it or after it? If so:

it would involve loading screens, but you could teleport to an identical stage map built for the cinematic, teleport back to the original map.

Re: From camera to player view

Posted: Sun Aug 11, 2013 9:35 am
by ~DJ~
well uh, I'm not exactly sure where you're doing that part of the script, but I assume something like this would work:

Code: Select all

ViewTarget = self;
(assuming it's on the Player class)

otherwise you could do something else like..

Code: Select all

Player.ViewTarget = Player;
I'm not experienced with that sort of stuff but I guess that's what ViewTarget is? :oops:
so anyone, be free to correct me if I'm wrong. :oops:

Re: From camera to player view

Posted: Sun Aug 11, 2013 1:35 pm
by AlvinD
Hi guys,

I was going to go to JCs perspective after the cutscene. Cutscene first then into normal gameplay without loading screens?

@DJ I don't where all that stuff goes XD

Re: From camera to player view

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