Sound FX

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
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AlvinD
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Sound FX

Post by AlvinD »

.....I have another problem :mrgreen:

I have created a .u file with some sound Fx at 22kz 16bit mono format. Now, I can load the .u file in the sound browser and select the sounds and apply then to AmbientSound and they work and play in game but whenever I close the ask and reopen. The .u file hasn't loaded and the AmbientSounds go lank on the map, just icons.

I also have the EditPackages bit done. I'm not too sure which way to go about this, I've also created a .uax package out of the .u file but still no avail?

Any ideas?
AlvinD
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Location: Northern Ireland

Re: Sound FX

Post by AlvinD »

Anybody any idea? :roll:
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FastGamerr
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Re: Sound FX

Post by FastGamerr »

I remember facing a similar problem at some point and I had to reconvert the 22khz mono WAV file into ... a 22khz mono WAV file in dbpoweramp. Then it worked.

(What I never figured out was how to import sounds into the game without them getting an annoying 0.005 millisecond gap at the end, thus preventing a 100% smoothly looping sounds)
AlvinD
HDTP Member
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Posts: 181
Joined: Thu Mar 01, 2007 10:13 pm
Location: Northern Ireland

Re: Sound FX

Post by AlvinD »

Ah nice Fastgamerr il try that out. Downloaded your mod recently working my way through it...nice work :)
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