Coder Request
Posted: Mon Dec 02, 2013 3:31 pm
I request a programmer with adequate Unreal Script knowledge to assist in updating my GMDX gameplay mod.
Examples of wanted features:
Death scene in first person: Self explanatory. I hate the clumsy death animation, cut to third person camera and same death SFX as every male NPC in the game.
NPC Yaw rot. speed: whilst GMDX increases Yaw rot. speed for NPCs it is not high enough. NPCs look terrible when in combat they often pathfind to gain line of sight then turn to face you, it looks ridiculous.
New Stealth Skill:
Untrained: N/A, An agent can sneak.
Trained: leaning reduces visibility by 15% (not quite Dishonored's cloak lean, but gives extra incentive to lean aside from no accuracy penalty)
Advanced: Footstep sound event radius decreased by 25% including jumping/landing.
Master: Footstep radius decreased by 50% including jumping/landing.
In-game descriptions will obviously be better worded.
The stealth skill basically replaces silent running aug in a better fashion and makes leaning better. Silent running will need to be changed to something else.
Whilst combining it with speed enhancement is something to consider, speed enhancement already essentially gave silent running (which is another thing to remove) and enemies in GMDX have slightly better hearing.
Deus Ex: Revision compatibility: I am now working on Deus Ex Revision as a level designer as well as GMDX, and I am very impressed with what those guys have done to say the least. The work to make GMDX compatible with Revision will mostly be in Level Design (Adding Hardcore mode's save points to the maps for example), the only coding required for this task is in merging Revision's mission scripts with GMDX's. Compatibility with Revision is secondary, however. Refining and expanding GMDX is primary.
Let me know if you are interested. I estimate one-two weeks of occasional coding sessions and all of the above can be completed.
And no, I'm not expecting anyone to come forward, but it is worth it to ask.
Examples of wanted features:
Death scene in first person: Self explanatory. I hate the clumsy death animation, cut to third person camera and same death SFX as every male NPC in the game.
NPC Yaw rot. speed: whilst GMDX increases Yaw rot. speed for NPCs it is not high enough. NPCs look terrible when in combat they often pathfind to gain line of sight then turn to face you, it looks ridiculous.
New Stealth Skill:
Untrained: N/A, An agent can sneak.
Trained: leaning reduces visibility by 15% (not quite Dishonored's cloak lean, but gives extra incentive to lean aside from no accuracy penalty)
Advanced: Footstep sound event radius decreased by 25% including jumping/landing.
Master: Footstep radius decreased by 50% including jumping/landing.
In-game descriptions will obviously be better worded.
The stealth skill basically replaces silent running aug in a better fashion and makes leaning better. Silent running will need to be changed to something else.
Whilst combining it with speed enhancement is something to consider, speed enhancement already essentially gave silent running (which is another thing to remove) and enemies in GMDX have slightly better hearing.
Deus Ex: Revision compatibility: I am now working on Deus Ex Revision as a level designer as well as GMDX, and I am very impressed with what those guys have done to say the least. The work to make GMDX compatible with Revision will mostly be in Level Design (Adding Hardcore mode's save points to the maps for example), the only coding required for this task is in merging Revision's mission scripts with GMDX's. Compatibility with Revision is secondary, however. Refining and expanding GMDX is primary.
Let me know if you are interested. I estimate one-two weeks of occasional coding sessions and all of the above can be completed.
And no, I'm not expecting anyone to come forward, but it is worth it to ask.