"warning infolink not found"

A refuge for those migrating from the fallen DXEditing.com and a place for general discussion relating to Deus Ex editing (coding, mapping, etc).
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tactical_sword
Mole Person
Posts: 4
Joined: Fri Dec 13, 2013 10:06 pm

"warning infolink not found"

Post by tactical_sword »

hi, I just joined to ask about a problem I am having. long story short, years ago I wanted to learn how to change JC Denton's textures in order to give him a different outfit (namely, a different shirt and coat, since I was bored of the one he always wears.) I asked on some site, it might have been dxediting, don't remember. More recently, I've tried to repeat what I did ages ago by creating a new package and custom player class. Did the making of new uc files, the ucc make, went into the game, and the changes I made worked. But there was a problem, when going onto the training and unatco island maps at the start of the game, the infolink no longer works...I've got some screenshots to show the error message that occurs instead.

Image Image

also found this in DeusEx.log

ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_f1f2
ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_f1f2
ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_key
ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_key
ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_door
ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_start
ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_start
ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_start
ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_door
ScriptLog: WARNING! INFOLINK NOT FOUND!! Name = dl_start
Hanfling
MJ12
Posts: 406
Joined: Sun Oct 04, 2009 6:54 pm

Re: "warning infolink not found"

Post by Hanfling »

You should post the code, but my crystal ball tells me you changed the BindName. ;)

ConBindEvents() uses the BindName to load the Datalink conversations.
I demand my DXE User ID back. Launcher for DeusEx, Rune, Nerf, Unreal & Botpack. HX on Mod DB. Revision on Steam.
tactical_sword
Mole Person
Posts: 4
Joined: Fri Dec 13, 2013 10:06 pm

Re: "warning infolink not found"

Post by tactical_sword »

//=============================================================================
// myjc.
//=============================================================================
class myjc extends JCDentonMale;

event TravelPostAccept()
{
Super.TravelPostAccept();

MultiSkins[0] = Texture'DeusExCharacters.Skins.JCDentonTex0';
MultiSkins[3] = Texture'DeusExCharacters.Skins.JCDentonTex0';
}

defaultproperties
{
CarcassType=Class'DeusEx.JCDentonMaleCarcass'
Mesh=LodMesh'DeusExCharacters.GM_Trench'
MultiSkins(0)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(1)=Texture'DeusExCharacters.Skins.SmugglerTex2'
MultiSkins(2)=Texture'DeusExCharacters.Skins.JCDentonTex3'
MultiSkins(3)=Texture'DeusExCharacters.Skins.JCDentonTex0'
MultiSkins(4)=Texture'DeusExCharacters.Skins.SmugglerTex1'
MultiSkins(5)=Texture'DeusExCharacters.Skins.SmugglerTex2'
MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex'
MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex'
BindName="JC Denton"
TruePlayerName="JC Denton"
FamiliarName="JC Denton"
UnfamiliarName="JC Denton"
}
Hanfling
MJ12
Posts: 406
Joined: Sun Oct 04, 2009 6:54 pm

Re: "warning infolink not found"

Post by Hanfling »

Set BindName to "JCDenton". Also I'm not sure if whitespaces in BindName are supported.
I demand my DXE User ID back. Launcher for DeusEx, Rune, Nerf, Unreal & Botpack. HX on Mod DB. Revision on Steam.
tactical_sword
Mole Person
Posts: 4
Joined: Fri Dec 13, 2013 10:06 pm

Re: "warning infolink not found"

Post by tactical_sword »

okay. how do I make that change to a package that's already been made? just do ucc make again? I just did it that way and it didn't make any difference.
Cybernetic pig
Illuminati
Posts: 2284
Joined: Thu Mar 08, 2012 3:21 am

Re: "warning infolink not found"

Post by Cybernetic pig »

tactical_sword wrote:okay. how do I make that change to a package that's already been made? just do ucc make again? I just did it that way and it didn't make any difference.
Delete the old package you made, edit the code of myjc.uc then ucc make again.
~DJ~
UNATCO
Posts: 277
Joined: Thu Sep 13, 2007 4:15 pm

Re: "warning infolink not found"

Post by ~DJ~ »

I'd suggest just removing these from the defaultproperties:

Code: Select all

BindName="JC Denton"
TruePlayerName="JC Denton"
FamiliarName="JC Denton"
UnfamiliarName="JC Denton"
Since you're already extending to JCDentonMale, you don't need to put anything in there except the textures.
tactical_sword
Mole Person
Posts: 4
Joined: Fri Dec 13, 2013 10:06 pm

Re: "warning infolink not found"

Post by tactical_sword »

solved, thanks all. tried it out in game and...oops I got rid of his sunglasses! lol...the player class file I used was an example I got from elsewhere, just made the changes to it.
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