DXOgg playing across level transitions

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bjorn98009_91
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Re: DXOgg playing across level transitions

Post by bjorn98009_91 »

Alright, I've solved the issue by instead writing my custom native check function. But I'm still interested to know why two Uscript objects modify the same resources in native code.
Producer and Quality Assurance Manager for Deus Ex: Revision.
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