Idea: Deus Ex continuity mod
Idea: Deus Ex continuity mod
The ideas are as follows.
- add tranquilizer gun from DX HR (sniper rifle functionality & model, but shoots tranq darts)
- laser gun - I guess it would be similar to the plasma gun of DX1
- add Shifter-style bonus points for kills
- takedown - from Deus Ex Unreal Revolution mod; add a non-lethal takedown too
- an aug that increases inventory size - like HR's weight
- being able to install augs on the fly (and possibly swap them?) - there was some code on the forums
- can we have something similar to DX HR's map/radar thingy?
- add tranquilizer gun from DX HR (sniper rifle functionality & model, but shoots tranq darts)
- laser gun - I guess it would be similar to the plasma gun of DX1
- add Shifter-style bonus points for kills
- takedown - from Deus Ex Unreal Revolution mod; add a non-lethal takedown too
- an aug that increases inventory size - like HR's weight
- being able to install augs on the fly (and possibly swap them?) - there was some code on the forums
- can we have something similar to DX HR's map/radar thingy?
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- Illuminati
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Re: Idea: Deus Ex continuity mod
My opinions are as follows:
Perhaps having the sniper able to fire tranq darts would be interesting. depending if it's implemented well, but what is wrong with the mini-xbow?
Unnecessary though, and you would lose control during the anim unless it's too fast to really notice or complain.
Vanilla inventory size is fine, at least once heavy weapons only take up 6 blocks in my opinion.
Installing on the fly hinders simulation design and does nothing notable for gameplay, personally I like having to lug around the cannister 'till I reach a medbot anyway.
It sounds like you want a Deus Ex: Human Revolution gameplay mod for the original DX. I strongly detest for the most part.
Just increasing the damage of xbow poison darts via code, and then attaching a scope in-game and you have a similar weapon.Zireael wrote:The ideas are as follows.
- add tranquilizer gun from DX HR (sniper rifle functionality & model, but shoots tranq darts)
Perhaps having the sniper able to fire tranq darts would be interesting. depending if it's implemented well, but what is wrong with the mini-xbow?
Would be cool as long as cannot shoot through any wall, 'cause that's seriously OP in combination with aug vision.- laser gun - I guess it would be similar to the plasma gun of DX1
No. Deus Ex's vanilla xp reward system is objectively superior.- add Shifter-style bonus points for kills
If it is as follows: If enemy HP < players damage stat, takedown is initiated (first person perspective also). So basically you will only perform a takedown if your attack is on target and is the finishing blow, but as soon as you actually press attack a takedown happens instead.- takedown - from Deus Ex Unreal Revolution mod; add a non-lethal takedown too
Unnecessary though, and you would lose control during the anim unless it's too fast to really notice or complain.
If implemented right then yes. I juggled the idea of merging microfibral muscle and combat strength as one aug, and the other as inventory space increase, but it would still be unbalanced. One extra row of inventory space can allow 40 grenades (10 of each) and two other blocks for whatever, plus aug upgrades have 4 tiers and if the aug added four rows in total it would be a bit ridiculous.- an aug that increases inventory size - like HR's weight
Vanilla inventory size is fine, at least once heavy weapons only take up 6 blocks in my opinion.
Swapping augs hinders choice and consequence and replayability.- being able to install augs on the fly (and possibly swap them?) - there was some code on the forums
Installing on the fly hinders simulation design and does nothing notable for gameplay, personally I like having to lug around the cannister 'till I reach a medbot anyway.
I wouldn't mind it as an aug, but again it would have to be implemented correctly, rivalling another aug fairly.- can we have something similar to DX HR's map/radar thingy?
It sounds like you want a Deus Ex: Human Revolution gameplay mod for the original DX. I strongly detest for the most part.
Re: Idea: Deus Ex continuity mod
The only thing wrong with a scoped mini-crossbow is the range. Hence the idea of porting over the DX HR tranq gun.
For the laser gun - I never planned for it to shoot through walls.
Swapping and/or installing augs on the fly was just an idea - in retrospect, not really a good one.
I liked takedowns in HR, but you are right when it comes to losing control.
Obviously it would be an aug, giving it to the player at start would be too OP. It's one of the few things I liked about HR.
What I missed the most in HR was DX1 damage system. And I absolutely hate the hacking minigames.
Simply, I want to fill the void in the universe (if there are laser guns and tranq rifles in 2027, why they aren't there in 2052?) and have the best things of the two games in one!
For the laser gun - I never planned for it to shoot through walls.
Swapping and/or installing augs on the fly was just an idea - in retrospect, not really a good one.
I liked takedowns in HR, but you are right when it comes to losing control.
You mean it could be done? That's great news!I wouldn't mind it as an aug, but again it would have to be implemented correctly, rivalling another aug fairly.
Obviously it would be an aug, giving it to the player at start would be too OP. It's one of the few things I liked about HR.
What I missed the most in HR was DX1 damage system. And I absolutely hate the hacking minigames.
Simply, I want to fill the void in the universe (if there are laser guns and tranq rifles in 2027, why they aren't there in 2052?) and have the best things of the two games in one!
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- Illuminati
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Re: Idea: Deus Ex continuity mod
The short range is a good thing as you have to estimate the dart drop and compensate accordingly, more strategy than just point and click. Attaching range mods increases range anyway.Zireael wrote:The only thing wrong with a scoped mini-crossbow is the range.
The takedowns in HR did far more negative than just taking control away. They were a joke.I liked takedowns in HR, but you are right when it comes to losing control.
Yeah, I see no reason as an aug it shouldn't be done as it would be optional. I don't particularly like it but if it's entirely optional then no harm done.You mean it could be done? That's great news!
Obviously it would be an aug, giving it to the player at start would be too OP. It's one of the few things I liked about HR.
I liked the hacking, it was just overused (substituting lockpicking, multitools AND hacking of DX1), and was ruined by supporting systems (xp rewards & autofill passwords).And I absolutely hate the hacking minigames.
DX1 & DX:IW is canon, DX:HR is not, as far as I am concerned. Why should DX be modified to compensate for the (numerous) careless mistakes made in HR?Simply, I want to fill the void in the universe (if there are laser guns and tranq rifles in 2027, why they aren't there in 2052?) and have the best things of the two games in one!
Ridiculous.
It is Human Revolution that needs a mod of this type. It's a good game but it's not on DX's level, not even close.
And yes, the "continuity" part of the title only just clicked. I wasn't paying attention.
Verdict: No. Nobody here would make such a mod. Sorry.
Re: Idea: Deus Ex continuity mod
I am NOT saying that we should copy HR wholesale, a lot of things there made no sense.
All I want is 2 guns and (optionally) the inventory aug and (even more optionally) the map/radar thingy as an aug. I think that's reasonable?
All I want is 2 guns and (optionally) the inventory aug and (even more optionally) the map/radar thingy as an aug. I think that's reasonable?
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- Illuminati
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Re: Idea: Deus Ex continuity mod
Sure. But not for the sake of fixing HR's mistakes.Zireael wrote: I think that's reasonable?
Anyone is free to mod Deus Ex as they please, however.
Re: Idea: Deus Ex continuity mod
I haven't played Human Revolution, but out of curiosity, how could a laser gun be anything remotely similar to the Deus Ex plasma gun? The plasma gun fires big, slow-moving blobs that blow up, which is pretty much antithetical to what a laser does.Zireael wrote:- laser gun - I guess it would be similar to the plasma gun of DX1
Re: Idea: Deus Ex continuity mod
Maybe not the globs, but I thought of the model. After all, the plasma gun uses different ammo than other guns... (yeah, I know, lame, I never modded DX)G-Flex wrote:I haven't played Human Revolution, but out of curiosity, how could a laser gun be anything remotely similar to the Deus Ex plasma gun? The plasma gun fires big, slow-moving blobs that blow up, which is pretty much antithetical to what a laser does.Zireael wrote:- laser gun - I guess it would be similar to the plasma gun of DX1
Re: Idea: Deus Ex continuity mod
Just found out that Modern(ish) combat has tranq rifle, so maybe 90% of this can be done by putting mods together, as Sergiy is trying to?
Also, Hardcore has a DX IW inspired aug (drain life) so it's another neat idea to consider.
DX 1 > DX HR. Provided DX 1 gets some AI enhancement and no more rigor mortis slabs of wood (I saw a link to a skeletal mesh implementation for Unreal Engine 1 in a different thread, here it is: http://wiki.beyondunreal.com/UE1:RSkeletalMeshEx
Also, Hardcore has a DX IW inspired aug (drain life) so it's another neat idea to consider.
DX 1 > DX HR. Provided DX 1 gets some AI enhancement and no more rigor mortis slabs of wood (I saw a link to a skeletal mesh implementation for Unreal Engine 1 in a different thread, here it is: http://wiki.beyondunreal.com/UE1:RSkeletalMeshEx
Re: Idea: Deus Ex continuity mod
I still like the idee to replace the automated hacking with minesweeper and when you hit a mine or time runs out the security terminal goes BOOOOM.
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- UNATCO
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Re: Idea: Deus Ex continuity mod
The Tranquilizer Rifle in Modern Combat was really easy to do. But it required making different projectiles to get more range and distance. Feel free to pick apart the code/settings and use it. It was honestly something I came up with for sh*ts and giggles.
It's fairly simple to do.
It's fairly simple to do.