Re: Ideas on how to make glowing textures for meshes?
Posted: Tue Mar 25, 2014 10:18 am
You could be right, for "actually modern" machines. I know switching from vanilla to HDTP makes a noticable difference to my poor ca. 8 year old laptop with an onboard gfx card, so there IS a difference, but this may be so small as to be irrelevant on any half-decent hardware (in which case it would presumably make little difference if you doubled the mesh number, anyway).
There's also the LOD issue: the more polys in a model, the more aggressive (and often..retarded) the LOD culling is. I actually had to turn LOD scaling effectively "off" for the HDTP computer mesh, because otherwise as you retreated you'd see the screen twist and fold up on itself in a series of unnatural contortions, like a crap blue puzzlebox from unreal engine hell.
Eh, overall, I've never had any trouble with just using "two meshes" to replicate the 'unlit polys where you want em' effect.
There's also the LOD issue: the more polys in a model, the more aggressive (and often..retarded) the LOD culling is. I actually had to turn LOD scaling effectively "off" for the HDTP computer mesh, because otherwise as you retreated you'd see the screen twist and fold up on itself in a series of unnatural contortions, like a crap blue puzzlebox from unreal engine hell.
Eh, overall, I've never had any trouble with just using "two meshes" to replicate the 'unlit polys where you want em' effect.