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Deus Ex-based skeleton with NPC animations?

Posted: Thu Aug 14, 2014 2:45 am
by ThisIsMyUsername
So I've been screwing around with Milkshape 3d, and I've morphed a character model from another game (Doom 3, in this case) into the approximate proportions of the Deus Ex character models, but I have no idea where to go from here. Are there any Deus Ex skeletons floating around I can use to animate it, or will I have to do it all by hand and hope for the best? Screenshot below so y'all can view the fantabulously bad morphed model (with GM_Jumpsuit on top of it to demonstrate). :)

Image

Re: Deus Ex-based skeleton with NPC animations?

Posted: Thu Aug 14, 2014 11:35 am
by bjorn98009_91
Deus Ex does not support skeleton animations, you'll have to vertex animate it. Since I have little knowledge about 3D stuff I wouldn't know how to proceed.

Some tips: http://dx-revision.com/dxtutorials/tack ... eshes.html

Re: Deus Ex-based skeleton with NPC animations?

Posted: Thu Aug 14, 2014 2:34 pm
by ThisIsMyUsername
Ah. I'll probably have to switch to a different modelling program for that, though, cause MS3D doesn't support vertex animation. Any suggestions?

Re: Deus Ex-based skeleton with NPC animations?

Posted: Thu Aug 14, 2014 2:45 pm
by bjorn98009_91
Nope, know too little about this stuff.

Re: Deus Ex-based skeleton with NPC animations?

Posted: Thu Aug 14, 2014 2:46 pm
by ThisIsMyUsername
Same here. :lol: Thanks anyways.

Re: Deus Ex-based skeleton with NPC animations?

Posted: Thu Aug 14, 2014 5:06 pm
by AlvinD
Hi

In ms3d there are default male/female skeletons included with the program. You can expand upon these joints if you wish or delete what is necessary and conform. Then assign the Certs to the skeleton

Re: Deus Ex-based skeleton with NPC animations?

Posted: Thu Aug 14, 2014 8:17 pm
by ThisIsMyUsername
I decided I'd put this model on hold and just try and make a skin first. Seems more my level of skill. :P I'll get back to it if/when I feel like fiddling with modelling programs again.

Re: Deus Ex-based skeleton with NPC animations?

Posted: Fri Aug 15, 2014 4:35 am
by ThisIsMyUsername
Finished my skin.

https://dl.dropboxusercontent.com/u/521 ... efront.png

How's it look? Constructive criticism appreciated.

Re: Deus Ex-based skeleton with NPC animations?

Posted: Tue Sep 16, 2014 1:33 am
by machina
If you will be the one to make the first "DX with animations" mod I will paypal you ten Heinekens.

Re: Deus Ex-based skeleton with NPC animations?

Posted: Tue Sep 16, 2014 2:28 am
by Cybernetic pig
machina wrote:If you will be the one to make the first "DX with animations" mod I will paypal you ten Heinekens.
HDTP improves a number of animations, though unfortunately too few. 2027 had some great ones too, though it's a TC.

Re: Deus Ex-based skeleton with NPC animations?

Posted: Tue Sep 16, 2014 7:25 am
by bjorn98009_91
Yeah, the gore is good :)

Re: Deus Ex-based skeleton with NPC animations?

Posted: Thu Sep 18, 2014 2:27 am
by machina
Cybernetic pig wrote:HDTP improves a number of animations, though unfortunately too few. 2027 had some great ones too, though it's a TC.
But... but... where are the ragdoll physics? (just kidding of course, I know that would be hella work)

Re: Deus Ex-based skeleton with NPC animations?

Posted: Thu Sep 18, 2014 8:25 am
by bjorn98009_91
bjorn98009_91 wrote:Yeah, the gore is good :)
Whops, just realized that this should be in CyberPs thread. ^^
machina wrote:
Cybernetic pig wrote:HDTP improves a number of animations, though unfortunately too few. 2027 had some great ones too, though it's a TC.
But... but... where are the ragdoll physics? (just kidding of course, I know that would be hella work)
It would be next to impossible as one first have to implement skeletal animation support (not impossible, but would still take ages) and then include a new physics engine and that would be impossible since we can't modify the game engine due to no source code.