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Mesh not appearing

Posted: Thu Sep 04, 2014 2:22 am
by ThisIsMyUsername
I'm having a problem with a mesh I converted to DX not displaying ingame or in the editor. It renders fine in the mesh viewers that come with the Deus Ex Editing Pack, but it's completely invisible in the engine.

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Anyone know what could be causing this?

Re: Mesh not appearing

Posted: Thu Sep 04, 2014 8:10 am
by bjorn98009_91
Hmm, is the actor added correctly? Check the log.

Re: Mesh not appearing

Posted: Thu Sep 04, 2014 10:18 am
by DDL
Can you see it in the meshviewer in the editor?

Also, does it appear in perspective (wireframe) editor viewmode?

And is the actor set to be drawtype DT_Mesh (as opposed to, say, DT_Sprite, which won't display meshes).

Re: Mesh not appearing

Posted: Thu Sep 04, 2014 5:22 pm
by ThisIsMyUsername
bjorn98009_91 wrote:Hmm, is the actor added correctly? Check the log.
Seems to be.
Cmd: ParseRightClick
Cmd: ACTOR ADD CLASS=deltakiosk
Log: addactor
Log: Added actor successfully
DDL wrote:Can you see it in the meshviewer in the editor?

Also, does it appear in perspective (wireframe) editor viewmode?

And is the actor set to be drawtype DT_Mesh (as opposed to, say, DT_Sprite, which won't display meshes).
Doesn't appear in the meshviewer, doesn't appear in the wireframe perspective, and it is indeed set to DT_Mesh. It was working fine when I first added it, and I didn't really make any changes to it, so I have no idea why it's all screwy now. Weird. :?

Re: Mesh not appearing

Posted: Fri Sep 05, 2014 5:04 pm
by Cybernetic pig
Consider sticking with UED1. It crashes more frequently, lacks some functionality and uses more processing power but at least it isn't bug-ridden like the UED2 hack.
UED2 is still usable though and if you can avoid it's issues and make frequent backups it is much better to use, but at least try importing into UED1 to see if your mesh appears. Sometimes meshes don't appear in UED2, sometimes still visible in wireframe mode, sometimes not.

One time I was using UED2, building away, clicking save on regular intervals until I was done for this session. I go to load up the map again next time and nothing was saved...there's so much BS with UED2 but when it's working as intended it's a Godsend.

Re: Mesh not appearing

Posted: Fri Sep 05, 2014 5:24 pm
by ThisIsMyUsername
Cybernetic pig wrote:Consider sticking with UED1. It crashes more frequently, lacks some functionality and uses more processing power but at least it isn't bug-ridden like the UED2 hack.
UED2 is still usable though and if you can avoid it's issues and make frequent backups it is much better to use, but at least try importing into UED1 to see if your mesh appears. Sometimes meshes don't appear in UED2, sometimes still visible in wireframe mode, sometimes not.

One time I was using UED2, building away, clicking save on regular intervals until I was done for this session. I go to load up the map again next time and nothing was saved...there's so much BS with UED2 but when it's working as intended it's a Godsend.
I actually am using UED1, but thanks for the advice :giggle:

Re: Mesh not appearing

Posted: Fri Sep 05, 2014 10:27 pm
by bjorn98009_91
Cybernetic pig wrote:One time I was using UED2, building away, clicking save on regular intervals until I was done for this session. I go to load up the map again next time and nothing was saved...there's so much BS with UED2 but when it's working as intended it's a Godsend.
Yeah, that happened to me a few times before, not sure how I sorted it. Best to just have the log window up at all times, it says "failed to save...". Although my install of UED2 is probably a bit more stable as I've tweaked it a lot in various ways. Don't get any bugs with it any more, except for some meshes not displaying but that's cause they are DX meshes and UED2 can only display meshes that's in Unreal format, so you need to convert and compile special UED2 packages.
Consider sticking with UED1. It crashes more frequently, lacks some functionality and uses more processing power but at least it isn't bug-ridden like the UED2 hack.
UED2 is still usable though and if you can avoid it's issues and make frequent backups it is much better to use, but at least try importing into UED1 to see if your mesh appears. Sometimes meshes don't appear in UED2, sometimes still visible in wireframe mode, sometimes not.
UED1 is just so... Ugh. Occasionally it's useful for rebuilding paths when UED2 fails to do the job and for doing item placements of custom meshes that doesn't work in UED2, but other then that it's bloody awful.

Re: Mesh not appearing

Posted: Sat Sep 06, 2014 10:17 am
by Hanfling
Mh this "failed to save..." in UED might be due to a missmatch of the binary layout of an class and the hacked packages in the UED2. I had the same error after extending my own FractalTexture class.

Re: Mesh not appearing

Posted: Sat Sep 06, 2014 1:06 pm
by bjorn98009_91
Oh yeah, for UED2 you need to compile special classes. Essentially remove everything that's game logic in your classes, just leave the default properties. This is because the editor does not require that logic and since it's based on another engine revision then the DX-version of UED1 some stuff doesn't work. Probably won't fixed the mesh issue since that occured with UED1.