Damage Triggers
-
- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
Damage Triggers
Any ideas why they (the triggers that are placed in maps and deal damage if in their radius) decide to just not work sometimes?
-
- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
Re: Damage Triggers
It seems to happen more often with a zone change, the irradiated cistern in the NYC sewers for example. I've encountered it elsewhere without a zone change too though.
Re: Damage Triggers
Triggers code is pretty odd. It stores a references to player in Touch() and uses a Timer. However probably might be ue1 can only handle up to 4 touching actors. And I'm not sure if any more Touch() events are fired if there are already 4 Touching actors. However, using RadiusActors() as an alternative is also not a great idea performancewise, but would be at least a working solution.
-
- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am