Damage Triggers

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Cybernetic pig
Illuminati
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Damage Triggers

Post by Cybernetic pig »

Any ideas why they (the triggers that are placed in maps and deal damage if in their radius) decide to just not work sometimes?
Cybernetic pig
Illuminati
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Joined: Thu Mar 08, 2012 3:21 am

Re: Damage Triggers

Post by Cybernetic pig »

It seems to happen more often with a zone change, the irradiated cistern in the NYC sewers for example. I've encountered it elsewhere without a zone change too though.
Hanfling
MJ12
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Re: Damage Triggers

Post by Hanfling »

Triggers code is pretty odd. It stores a references to player in Touch() and uses a Timer. However probably might be ue1 can only handle up to 4 touching actors. And I'm not sure if any more Touch() events are fired if there are already 4 Touching actors. However, using RadiusActors() as an alternative is also not a great idea performancewise, but would be at least a working solution.
I demand my DXE User ID back. Launcher for DeusEx, Rune, Nerf, Unreal & Botpack. HX on Mod DB. Revision on Steam.
Cybernetic pig
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Joined: Thu Mar 08, 2012 3:21 am

Re: Damage Triggers

Post by Cybernetic pig »

Thank you.
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