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Damage Triggers

Posted: Mon Jun 08, 2015 6:42 pm
by Cybernetic pig
Any ideas why they (the triggers that are placed in maps and deal damage if in their radius) decide to just not work sometimes?

Re: Damage Triggers

Posted: Tue Jun 09, 2015 11:58 pm
by Cybernetic pig
It seems to happen more often with a zone change, the irradiated cistern in the NYC sewers for example. I've encountered it elsewhere without a zone change too though.

Re: Damage Triggers

Posted: Sun Jun 14, 2015 1:39 pm
by Hanfling
Triggers code is pretty odd. It stores a references to player in Touch() and uses a Timer. However probably might be ue1 can only handle up to 4 touching actors. And I'm not sure if any more Touch() events are fired if there are already 4 Touching actors. However, using RadiusActors() as an alternative is also not a great idea performancewise, but would be at least a working solution.

Re: Damage Triggers

Posted: Sun Jun 14, 2015 2:42 pm
by Cybernetic pig
Thank you.