First Person Conversations
Posted: Tue Jun 23, 2015 12:16 am
I'd like there to be an option to have conversations that would usually be in third person to be in first person instead. Fiddling around it seems it shouldn't be too difficult to do. Mostly everything is already supported except:
-Drawing the dialogue options window and everything associated to it: it'd have to be different (1-4 keys to choose dialogue option as in, say, VtM:B) unless we rob control from the player, as the mouse is usually used to select dialogue options.
-If the player leaves the immediate area/radius, have NPCs wait on the player to return. Either that or rob control from the player (how most games do it and how it is already done in DX third person).
-Accounting for general variation of events and scripting - there is likely to be something unexpected to come up.
Other than that, everything seems to be golden, although this is only based on a little fiddling and testing.
Is there any insight one could provide? Any ideas why it shouldn't be attempted? Anyone that would be interested in helping me attempt it? Any ideas why the devs chose third person conversations when all LGS Immersive Sims were exclusively first person and very effectively so?
-Drawing the dialogue options window and everything associated to it: it'd have to be different (1-4 keys to choose dialogue option as in, say, VtM:B) unless we rob control from the player, as the mouse is usually used to select dialogue options.
-If the player leaves the immediate area/radius, have NPCs wait on the player to return. Either that or rob control from the player (how most games do it and how it is already done in DX third person).
-Accounting for general variation of events and scripting - there is likely to be something unexpected to come up.
Other than that, everything seems to be golden, although this is only based on a little fiddling and testing.
Is there any insight one could provide? Any ideas why it shouldn't be attempted? Anyone that would be interested in helping me attempt it? Any ideas why the devs chose third person conversations when all LGS Immersive Sims were exclusively first person and very effectively so?