Tracking kills in Single Player
Posted: Sun Jun 28, 2015 11:50 pm
Yo,
I'm currently working on a Single Player mod and while most of what I need is covered in tutorials or I've been able to glean from looking at DXSP maps in UnrealEd, there is one thing I can't find anywhere and need advice on urgently. I am hoping that some of the original TNM team are still here
Essentially my problem is this: for my mod, it's going to be a simple JC vs MJ12 in many respects. So the goals will generally revolve around "securing" an area, by that I mean eliminating all of MJ12s troops and robots.
The problem is that while I've seen instances where something happens when you kill a bunch of people in a group (like in vanilla DX you have to take down all the NSF in the subway, or Paul gets mad at you if you kill too many NSF on Liberty Island, or in TNM where King Kashue gets pissed off at you if you kill too many Goats in Goat City.
Essentially, I need to make something happen, such as a dispatcher trigger fire, when the player dismantles an entire enemy force. But there doesn't seem to be a tutorial covering this, examing the SP maps doesn't help much, and I don't know how to do this I would be grateful for any help.
Incidentally, but this is much less important, my mod will also have a training session during the game, I would like to one thing that the training maps in SP and TNM did, which is to give the player specific skill upgrades (as opposed to skill points) as part of an infolink message or other triggered action. You know, like Gunther Hermann did at the rifle range and one of the PDX mods did for Trestkon with the lethal gloves.
I'm currently working on a Single Player mod and while most of what I need is covered in tutorials or I've been able to glean from looking at DXSP maps in UnrealEd, there is one thing I can't find anywhere and need advice on urgently. I am hoping that some of the original TNM team are still here
Essentially my problem is this: for my mod, it's going to be a simple JC vs MJ12 in many respects. So the goals will generally revolve around "securing" an area, by that I mean eliminating all of MJ12s troops and robots.
The problem is that while I've seen instances where something happens when you kill a bunch of people in a group (like in vanilla DX you have to take down all the NSF in the subway, or Paul gets mad at you if you kill too many NSF on Liberty Island, or in TNM where King Kashue gets pissed off at you if you kill too many Goats in Goat City.
Essentially, I need to make something happen, such as a dispatcher trigger fire, when the player dismantles an entire enemy force. But there doesn't seem to be a tutorial covering this, examing the SP maps doesn't help much, and I don't know how to do this I would be grateful for any help.
Incidentally, but this is much less important, my mod will also have a training session during the game, I would like to one thing that the training maps in SP and TNM did, which is to give the player specific skill upgrades (as opposed to skill points) as part of an infolink message or other triggered action. You know, like Gunther Hermann did at the rifle range and one of the PDX mods did for Trestkon with the lethal gloves.