Idea and practice: Creating an independent localisation pack

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Hanfling
MJ12
Posts: 406
Joined: Sun Oct 04, 2009 6:54 pm

Re: Idea and practice: Creating an independent localisation

Post by Hanfling »

Which unicode range does hungarian actually use/need?
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Bird
NSF
Posts: 86
Joined: Sat Sep 19, 2009 3:24 pm
Location: between your synaptic gap

Re: Idea and practice: Creating an independent localisation

Post by Bird »

Basic Latin (FULL RANGE)
Latin-1 Supplement

00A7 SECTION SIGN
00A9 COPYRIGHT SIGN
00AE REGISTERED SIGN
00B1 PLUS-MINUS SIGN

00C1 Á LATIN CAPITAL LETTER A WITH ACUTE
00C9 É LATIN CAPITAL LETTER E WITH ACUTE
00CD Í LATIN CAPITAL LETTER I WITH ACUTE
00D3 Ó LATIN CAPITAL LETTER O WITH ACUTE
00D6 Ö LATIN CAPITAL LETTER O WITH DIAERESIS
00D7 × MULTIPLICATION SIGN
00DA Ú LATIN CAPITAL LETTER U WITH ACUTE
00DC Ü LATIN CAPITAL LETTER U WITH DIAERESIS
00E1 á LATIN SMALL LETTER A WITH ACUTE
00E9 LATIN SMALL LETTER E WITH ACUTE




00F3 ó
00F6 ö
00D7 ×
00C9 É
00E9 é
00DA Ú
00FA ú
00BC ¼
00DC Ü
00FC ü
00BD ½
00CD Í
00ED í
00BE ¾


Latin Extended-A

0150 Ő LATIN CAPITAL LETTER O WITH DOUBLE ACUTE
0170 Ű LATIN CAPITAL LETTER U WITH DOUBLE ACUTE
0151 ő LATIN SMALL LETTER O WITH DOUBLE ACUTE
0171 ű LATIN SMALL LETTER U WITH DOUBLE ACUTE


General Punctuation

2010 ‐ HYPHEN
2013 – EN DASH
2019 ’ RIGHT SINGLE QUOTATION MARK
201D ” RIGHT DOUBLE QUOTATION MARK
201E „ DOUBLE LOW-9 QUOTATION MARK
2022 • BULLET
2026 … HORIZONTAL ELLIPSIS

TBD
Hanfling
MJ12
Posts: 406
Joined: Sun Oct 04, 2009 6:54 pm

Re: Idea and practice: Creating an independent localisation

Post by Hanfling »

Thanks for the heads up.

Actually I did yesterday make up some bitmap font source textures for TinyFont consisting of Basic Latin, Latin-1 Supplement and Latin Extended-A, but I didn't had the General Punctuation in mind and already started writing a replacement bitmap font importer which can import straight Unicode/assemble the pages.

I also have some idea how to deal with localisation in *.con files which are limited to an 8bit character set.
Basic idea here is to use some 8-bit encoding like ISO-8859-2 inside the *.con files and as a post build step transform the stored content into Unicode. It should be resonable to build a commandlet for this which just calls the vanilla import code and just implements the postprocessing.

Basic idea behind it is, that one ends up with content in Unicode only and using just Unicode fonts ingame.

@Bird:
Do you have ICQ or sth. like this?
I demand my DXE User ID back. Launcher for DeusEx, Rune, Nerf, Unreal & Botpack. HX on Mod DB. Revision on Steam.
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