Deus Ex Crashing(Log provided)

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AlvinD
HDTP Member
HDTP Member
Posts: 181
Joined: Thu Mar 01, 2007 10:13 pm
Location: Northern Ireland

Deus Ex Crashing(Log provided)

Post by AlvinD »

Hi im back to working on my mod but when playtesting it this happens, its just crashes randomly. Since i dont know the lore of the land in this part i was wondering if you guys could point me in the right direction??


Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
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Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
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Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
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Warning: Node side limit reached
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Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
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Warning: Node side limit reached
Warning: Node side limit reached
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Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
Warning: Node side limit reached
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Log: BspOptGeom building sidelinks
Log: BspOptGeom end
Log: Processed 36564 T-points, linked: 227073/230349 sides
Log: FilterBound: Empty backhull
Log: FilterBound: Empty fronthull
Log: FilterBound: Empty fronthull
Log: FilterBound: Empty fronthull
Log: FilterBound: Empty fronthull
Log: bspBuildBounds: Generated 20007 bounds, 169969 hulls
Log: Autosaving 'MAP SAVE AUTOSAVE=1 FILE=C:\DeusEx\Ued2\..\Maps\Auto8.dx'
Warning: trying to archive deleted object: Light9
Log: Save=901.108563
Log: Moving 'C:\DeusEx\Ued2\..\Maps\Save.tmp' to 'C:\DeusEx\Ued2\..\Maps\Auto8.dx'
Init: Initialized moving brush tracker for Level MyLevel.MyLevel
Init: Input system initialized for WindowsViewport2
Log: Opened temporary viewport
Log: Occluded 1212 views in 0.000000 sec (-0.000000 msec per light)
Init: Shut down moving brush tracker for Level MyLevel.MyLevel
Log: 202 Lights, 20386 Polys, 28461 Pairs, 1579095 Rays
Warning: trying to archive deleted object: Light9
Log: Save=904.205411
Log: Moving 'C:\DeusEx\Maps\Save.tmp' to 'C:\DeusEx\Maps\50_HiltonHostel01.dx'
Localization: No localization: Unreal.General.Product (int)
Localization: No localization: Unreal.General.Product (int)
Warning: trying to archive deleted object: Light9
Log: Save=894.795915
Log: Moving '..\Maps\Save.tmp' to '..\Maps\Autoplay.dx'
Log: LaunchURL UnrealTournament.exe Autoplay.dx HWND=1050362 -log -hax0r
Warning: trying to archive deleted object: Light9
Log: Save=908.639331
Log: Moving 'C:\DeusEx\Maps\Save.tmp' to 'C:\DeusEx\Maps\50_HiltonHostel01.dx'
Warning: trying to archive deleted object: Light9
Log: Save=903.308560
Log: Moving '..\Maps\Save.tmp' to '..\Maps\Autoplay.dx'
Log: LaunchURL UnrealTournament.exe Autoplay.dx HWND=1050362 -log -hax0r
Warning: trying to archive deleted object: Light9
Log: Save=947.745718
Log: Moving '..\Maps\Save.tmp' to '..\Maps\Autoplay.dx'
Log: LaunchURL UnrealTournament.exe Autoplay.dx HWND=1050362 -log -hax0r
Localization: No localization: Unreal.General.Product (int)
Localization: No localization: Unreal.General.Product (int)
Warning: trying to archive deleted object: Light9
Log: Save=911.909819
Log: Moving 'C:\DeusEx\Maps\Save.tmp' to 'C:\DeusEx\Maps\50_HiltonHostel01.dx'
Warning: trying to archive deleted object: Light9
Log: Save=915.241723
Log: Moving '..\Maps\Save.tmp' to '..\Maps\Autoplay.dx'
Log: LaunchURL UnrealTournament.exe Autoplay.dx HWND=1050362 -log -hax0r
Localization: No localization: Unreal.General.Product (int)
Log: Autosaving 'MAP SAVE AUTOSAVE=1 FILE=C:\DeusEx\Ued2\..\Maps\Auto9.dx'
Warning: trying to archive deleted object: Light9
Log: Save=189.999382
Log: Moving 'C:\DeusEx\Ued2\..\Maps\Save.tmp' to 'C:\DeusEx\Ued2\..\Maps\Auto9.dx'
Localization: No localization: Unreal.General.Product (int)
Warning: trying to archive deleted object: Light9
Log: Save=894.676205
Log: Moving '..\Maps\Save.tmp' to '..\Maps\Autoplay.dx'
Log: LaunchURL UnrealTournament.exe Autoplay.dx HWND=1050362 -log -hax0r
Localization: No localization: Unreal.General.Product (int)
Localization: No localization: Unreal.General.Product (int)
Log: Autosaving 'MAP SAVE AUTOSAVE=1 FILE=C:\DeusEx\Ued2\..\Maps\Auto0.dx'
Warning: trying to archive deleted object: Light9
Log: Save=1017.544395
Log: Moving 'C:\DeusEx\Ued2\..\Maps\Save.tmp' to 'C:\DeusEx\Ued2\..\Maps\Auto0.dx'
Localization: No localization: Unreal.General.Product (int)
Warning: trying to archive deleted object: Light9
Log: Save=925.018600
Log: Moving 'C:\DeusEx\Maps\Save.tmp' to 'C:\DeusEx\Maps\50_HiltonHostel01.dx'
Hanfling
MJ12
Posts: 406
Joined: Sun Oct 04, 2009 6:54 pm

Re: Deus Ex Crashing(Log provided)

Post by Hanfling »

Looks like some bsp node has more then MAX_NODE_VERTICES-1 (15) vertices. So you probably have some odd piece of geo.
I demand my DXE User ID back. Launcher for DeusEx, Rune, Nerf, Unreal & Botpack. HX on Mod DB. Revision on Steam.
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