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Weapon Rendering in Relation to FOV

Posted: Wed Apr 27, 2016 4:29 pm
by Cybernetic pig
It seems as though if FOV is anything but default then the weapon is not rendered. Fine for looking through scopes, but what about if we wanted to modify FOV for any other reason, like to lower it when drugged as the devs did, we don't want the weapon to stop rendering. I'm trying to find the root cause but am struggling to find it.

Re: Weapon Rendering in Relation to FOV

Posted: Thu May 05, 2016 4:37 pm
by Cybernetic pig
Not sure how I missed this:

Code: Select all

if ( PlayerOwner.DesiredFOV != PlayerOwner.DefaultFOV )
			return;
But there you go...

Changing it to check for if (bZoomed) will likely be all that's required. Going to have a fiddle.