Weapon Rendering in Relation to FOV
Posted: Wed Apr 27, 2016 4:29 pm
It seems as though if FOV is anything but default then the weapon is not rendered. Fine for looking through scopes, but what about if we wanted to modify FOV for any other reason, like to lower it when drugged as the devs did, we don't want the weapon to stop rendering. I'm trying to find the root cause but am struggling to find it.