Weapon Rendering in Relation to FOV
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- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
Weapon Rendering in Relation to FOV
It seems as though if FOV is anything but default then the weapon is not rendered. Fine for looking through scopes, but what about if we wanted to modify FOV for any other reason, like to lower it when drugged as the devs did, we don't want the weapon to stop rendering. I'm trying to find the root cause but am struggling to find it.
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- Illuminati
- Posts: 2284
- Joined: Thu Mar 08, 2012 3:21 am
Re: Weapon Rendering in Relation to FOV
Not sure how I missed this:
But there you go...
Changing it to check for if (bZoomed) will likely be all that's required. Going to have a fiddle.
Code: Select all
if ( PlayerOwner.DesiredFOV != PlayerOwner.DefaultFOV )
return;
Changing it to check for if (bZoomed) will likely be all that's required. Going to have a fiddle.