Hello, guys. Hopefully, can someone help me out here.
So i want to ask if there is a way in the ScriptedPawn code that makes a certain anim loop. Like the shooting animation , I don't want the pawn to move his hands while shooting. I want the pawn to stand still while aiming the gun and the gun should fire without the hands moving animation. Is there a way to implement this code ?
I saw in the Mesh Browser. Instead of playing all the 6 shooting frames, I want the pawn to stand still while the gun automatically fires in his hand . Many thanks for help
Looping Animations ?
Looping Animations ?
Being a soldier isn't just following orders, it's following those orders in the service of a higher cause. When that cause is betrayed, we're not soldiers anymore, just pieces on a chess board dying for the wrong reason.
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Re: Looping Animations ?
LoopAnim() loops anims. PlayAnim() plays a sequence once.
Remove the call to the shoot animation.Kelkos wrote: I saw in the Mesh Browser. Instead of playing all the 6 shooting frames, I want the pawn to stand still while the gun automatically fires in his hand . Many thanks for help
Re: Looping Animations ?
Sorry to bother you , can you help me out?
Being a soldier isn't just following orders, it's following those orders in the service of a higher cause. When that cause is betrayed, we're not soldiers anymore, just pieces on a chess board dying for the wrong reason.