Looping Animations ?
Posted: Sat Dec 10, 2016 1:21 pm
Hello, guys. Hopefully, can someone help me out here.
So i want to ask if there is a way in the ScriptedPawn code that makes a certain anim loop. Like the shooting animation , I don't want the pawn to move his hands while shooting. I want the pawn to stand still while aiming the gun and the gun should fire without the hands moving animation. Is there a way to implement this code ?
I saw in the Mesh Browser. Instead of playing all the 6 shooting frames, I want the pawn to stand still while the gun automatically fires in his hand . Many thanks for help
So i want to ask if there is a way in the ScriptedPawn code that makes a certain anim loop. Like the shooting animation , I don't want the pawn to move his hands while shooting. I want the pawn to stand still while aiming the gun and the gun should fire without the hands moving animation. Is there a way to implement this code ?
I saw in the Mesh Browser. Instead of playing all the 6 shooting frames, I want the pawn to stand still while the gun automatically fires in his hand . Many thanks for help