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How to display coronas in skybox 
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NSF

Joined: Sun Oct 02, 2016 4:43 am
Posts: 86
Post How to display coronas in skybox
I've placed a light with all the properties of a corona in a skybox zone. When I play the level the corona doesn't show up, but when I ghost to the skybox it appears perfectly fine. Is there a fix, or you can't place the corona in skyboxes. <_<


Sun Mar 26, 2017 12:58 pm
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Illuminati

Joined: Thu Mar 08, 2012 3:21 am
Posts: 2283
Post Re: How to display coronas in skybox
Hmm? Thought you were cast away for being too troublesome. Well, I'll answer this because I'm bored.

I've never tried placing a corona in a skybox, but a solution that comes to mind is to spoof a corona. I'm guessing your attempts won't render because you're not in the same zone as it or because it wouldn't scale properly with the forced camera perspective (a corona shouldn't noticeably scale at all at long distances, if it can even be seen at all). Whatever the problem is, it is likely not something you can solve while using the traditional implementation of coronas (class light, bCorona=True).

Unreal Ed-only simple solution for non-coders: Place down an effect (Say, class LaserSpot), assign it a corona skin, set bStatic=true along with whatever other variable tweaks that are needed and stick it in your skybox.

If you want the corona effect to scale in size based on the player's distance and be less hacky, create a new class, assign it the desired corona skin, write some code yourself to make it scale based on distance, and stick it in the skybox.

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Mon Mar 27, 2017 1:49 am
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MJ12

Joined: Sun Oct 04, 2009 6:54 pm
Posts: 399
Post Re: How to display coronas in skybox
It's not rendered because the trace to check line of sight to the corona will always fail.

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Mon Mar 27, 2017 2:14 am
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Off Topic Productions
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Joined: Sat Apr 24, 2004 9:21 pm
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Post Re: How to display coronas in skybox
Cybernetic pig wrote:
Hmm? Thought you were cast away for being too troublesome.

I removed the ban because it'd been in effect for long enough to make a point. We'll see if Skrillax has improved during his time in exile :)

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Mon Mar 27, 2017 10:04 am
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