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Exporting a nonstandard DeusEx.u in UnrealED via the SDK?

Posted: Fri Apr 21, 2017 7:49 pm
by boct1584
I'm dicking around with Biomod 1.1 right now and want to enable the dodge function outside of Unrealistic difficulty; thanks to some trial-and-error combined with guidance from Hawk of Caustic Creative, I've discovered that there's a setting in Biomod's DeusEx.u that forces the dodge setting to Off if you are not on Unrealistic. I've tried a few times to export DeusEx.u from UnrealEd, but it always seems to export the vanilla DeusEx.u even if hit "load" in the browser pane on the far right and told it to load the DeusEx.u from Biomod's folder.

Anyone able to help?

Re: Exporting a nonstandard DeusEx.u in UnrealED via the SDK

Posted: Sat Apr 22, 2017 4:59 am
by Cybernetic pig
Delete the DeusEx.u in DeusEx\system (back it up beforehand). place Biomod's DeusEx.u there instead. Then export all.

Re: Exporting a nonstandard DeusEx.u in UnrealED via the SDK?

Posted: Thu Mar 30, 2023 6:10 am
by Jack90
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