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DX Loader 2.03 
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X-51

Joined: Tue Nov 10, 2009 12:55 am
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Post Re: DX Loader 2.01
DX Loader 2.01 released.

Hopefully, it should fix the infamous pathing bug...

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Tue Jul 22, 2014 9:59 pm
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Silhouette
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Joined: Thu May 08, 2008 8:17 am
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Location: Hufvudstaden, Sweden
Post Re: DX Loader 2.01
What pathing bug? The one in 03 Airfield? If so, how?

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Tue Jul 22, 2014 10:43 pm
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X-51

Joined: Tue Nov 10, 2009 12:55 am
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Post Re: DX Loader 2.01
bjorn98009_91 wrote:
What pathing bug? The one in 03 Airfield? If so, how?


Oh, something I was running into on an unrelated thing. DX Loader was blowing up on paths with spaces....file paths, not paths in DX. :)

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Tue Jul 22, 2014 10:51 pm
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Location: Hufvudstaden, Sweden
Post Re: DX Loader 2.01
Ah. Yeah, paths with spaces needs to be wrapped with quotes. :)

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Tue Jul 22, 2014 11:26 pm
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X-51

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Post Re: DX Loader 2.01
bjorn98009_91 wrote:
Ah. Yeah, paths with spaces needs to be wrapped with quotes. :)


Yes, something oddly enough that didn't come up until just now. Plus, interesting fact: Windows strips them when you just pass them through. So I had to re-add them before execution.

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Wed Jul 23, 2014 12:05 am
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X-51

Joined: Tue Nov 10, 2009 12:55 am
Posts: 770
Post Re: DX Loader 2.02
A new version of the loader has been posted on the first post of the thread.

2.02 - changed initial loading routine so it will replace any file that is missed.
2.02 - fixed a/v with Save opt tab when you do the initial load routine of the loader.
2.02 - Note: There is a bug/naming consistency if you use Kentie's DX11 renderer. The settings are stored in the inconsistently named [D3D11Drv.D3D10RenderDevice]. The loader will use the more consistent [D3D11Drv.D3D11RenderDevice], which is what the driver requires in the GameRenderEngine line. There is no fix here for the loader, since this will likely be changed when Kentie picks this renderer back up. If you wish the default settings stored in this loader, copy them from the latter identified section to the former identified one in whatever DeusEx.ini you are using.
2.02 - bug fix. Renderer information will now copy properly.
2.02 - checked and changed some of the packaged renderer defaults. To see those, you will need to delete renderers.ini in C:\Users\<youruserid>\AppData\Local\DXLoader or whatever your user app directory is.

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Sun Sep 07, 2014 5:06 am
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UNATCO

Joined: Thu Oct 29, 2009 11:51 pm
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Post Re: DX Loader 2.02
I have used this old, old kenties loader for a long time, and usually don't want to upgrade. I dont like upgrading because that usually breaks something.

I recently started playing a new run of deus ex with 4k graphics.... and well... the UI is the problem. Its way too small, any way to change the UI size bigger?
And I mean a bit bigger, it looks terrible in 4k with original size.
:lol: :lol:
Possible wth 2.02?

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Thu Feb 05, 2015 2:51 pm
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MJ12

Joined: Sun Oct 04, 2009 6:54 pm
Posts: 399
Post Re: DX Loader 2.02
fantsu wrote:
And I mean a bit bigger, it looks terrible in 4k with original size.

Is 4x too small for 4k?

But i don't see the logic in the game launcher handling the window drawing scale.

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Thu Feb 05, 2015 4:25 pm
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X-51

Joined: Tue Nov 10, 2009 12:55 am
Posts: 770
Post Re: DX Loader 2.02
fantsu wrote:
I recently started playing a new run of deus ex with 4k graphics.... and well... the UI is the problem. Its way too small, any way to change the UI size bigger?


The UI Size is nothing that a true Deus Ex loader can take care of (as opposed to a DX replacement, which is what Kentie's file is), unless it exists in the INI settings. Even so, Kentie's work wouldn't even control this (I've read the source). I notice the "OTP UI Scaling Fix" is what does this, primarily. Perhaps that needs to be fixed. Edit: Has NVSHacker open-sourced this? If so, I'm guessing fixing it would be trivial.

In the meantime, you might try disabling the UI scaling fix and see if that changes things.

Hanfling wrote:
But i don't see the logic in the game launcher handling the window drawing scale.


Exactly.

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Thu Feb 05, 2015 9:10 pm
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MJ12

Joined: Sun Oct 04, 2009 6:54 pm
Posts: 399
Post Re: DX Loader 2.02
I always thought that the otp fix source (or maybe a later version) was included in TNM SDK?
It basically hooks all gc and mouse clipping calls using this retoured.dll. Not sure why they havent just replaced native functions. However, seems to have been unnoticed that I've released a few months back a clean non hack solution for an UI scale fix (took me quite some time and several approaches).
viewtopic.php?f=36&t=12035&start=18

However, as for RF i'm trying to get as much of it as possible to uc. And ResizeRoot() is now an UC function in RF, which is pretty cool as this is way more flexibel then the supply a drawing scale value version in CoolBits. ^^

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Thu Feb 05, 2015 11:12 pm
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X-51

Joined: Tue Nov 10, 2009 12:55 am
Posts: 770
Post Re: DX Loader 2.03
A new version of the loader has been posted on the first post of the thread.

2.03 - fixed minor bug where scaling fix not enabled in all situations.

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Sun Mar 01, 2015 4:38 pm
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X-51

Joined: Tue Nov 10, 2009 12:55 am
Posts: 770
Post Re: DX Loader 2.03
One thing I made a point to do on my current go-around with Deus Ex stuff was to not run the save optimizer on the loader until I got through a lot of games and mods. It provides a good demonstration of the possibility of utilizing this and hopefully demonstrates that there's no smoke and mirrors. You can really save a lot of hard drive space (7.7GB) !

Attachment:
File comment: My drive before, the save optimizer as run, my drive after.
dxloader-saveopt.jpg
dxloader-saveopt.jpg [ 77.19 KiB | Viewed 1033 times ]

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Sun Sep 02, 2018 4:43 pm
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