Ok.......I have no idea where else to post this, so........
I'm attempting to create a new type of ammunition, and I need to know how to add certain damage types (EMP, Poison, Radiation, etc.) to the ammo I wish to make.
Ammo Creation Issues
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- CorinthMaxwell
- NSF
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- Silhouette
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I had the same problem when I was making a stun gun; basically I wanted a stealth pistol that shot tranquiliser darts which knocked a guard unconscious first time no matter where you hit him. In the end I somehow made it so it shot a dart which shocked the guard, making him go into spasms (like the riot prod and a second shot would knock him unconscious. It was pretty cool so I stuck with it.
Anyway, it depends on what type of ammo you want. If you want to make a new model, then I think you'll need a completely new class. But if you want to just modify an ammo you need to make a subclass (I think that's what it's called) and just edit the default properties.
Anyway, it depends on what type of ammo you want. If you want to make a new model, then I think you'll need a completely new class. But if you want to just modify an ammo you need to make a subclass (I think that's what it's called) and just edit the default properties.
You may want to post at DX Editing instead. If you get a useful reply here, it's likely because somebody from DXE swings by to answer (most likely DDL)
http://www.dxediting.com/forums/
http://www.dxediting.com/forums/
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine