Something else is wrong with your game man. I only use biomod and i have no trouble with Paul (or conversations in general)CrispSellar wrote:Anyone else notice that it kind of breaks the ability to continuously converse with Paul Denton? I assume it's because it edits what weapon he has at the beginning of the game, but everytime I try to press the "action" command on him, he says nothing.
BioMod - A new gameplay mod building on Shifter
Moderators: Master_Kale, TNM Team
Re: BioMod - A new gameplay mod building on Shifter
YK: And you... you... are a bad actress.
(unknown sound)
MC: And you have one less finger...
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MC: And you have one less finger...
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Re: BioMod - A new gameplay mod building on Shifter
You sure? Everytime I try to talk to Paul without a conversation option (just him talking in real time with the pop up), it doesn't work. This problem doesn't exist vanilla.DDentonas wrote:Something else is wrong with your game man. I only use biomod and i have no trouble with Paul (or conversations in general)CrispSellar wrote:Anyone else notice that it kind of breaks the ability to continuously converse with Paul Denton? I assume it's because it edits what weapon he has at the beginning of the game, but everytime I try to press the "action" command on him, he says nothing.
Re: BioMod - A new gameplay mod building on Shifter
Oh yeah, my bad. Never noticed it before! Can someone fix it?
YK: And you... you... are a bad actress.
(unknown sound)
MC: And you have one less finger...
(unknown sound)
MC: And you have one less finger...
Re: BioMod - A new gameplay mod building on Shifter
I've noticed this exact problem with the same method of reproducing it (running immediately after a map load), which is why it's currently disabled in my mod. Which map did you notice this on? I noticed it occurring when leaving UNATCO HQ and returning to the island for the first time, at the end of the first mission.dains wrote:Autosave crashy - not every time, but many times if I'm running along, run through a zone, and don't immediately stop and let it autosave, DX will crash right there. However, the autosave works and the game can be loaded from it. So, running while Autosaving is bad.
Note that autosave also doesn't work if the mission opens with an infolink message, although I can only think of one example of this (a map in Paris where you start off in the sewers).
Re: BioMod - A new gameplay mod building on Shifter
DDentonas wrote:Oh yeah, my bad. Never noticed it before! Can someone fix it?
I tried it in my vanilla (steam) install and Paul is not talking there either.
YK: And you... you... are a bad actress.
(unknown sound)
MC: And you have one less finger...
(unknown sound)
MC: And you have one less finger...
Re: BioMod - A new gameplay mod building on Shifter
I got this mod to work, but unfortunately the author didn't take into account that the HDTP team would be releasing new textures, so now Paul, JC, Anna, and Gunther look like their old selves. I've tried to install the SDK to fix this myself, but the installation got borked. Does anybody know of an updated version that takes into account the recently released HDTP content? Thanks.
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- Illuminati
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Re: BioMod - A new gameplay mod building on Shifter
The only gameplay mods compatible with the recent HDTP beta at this point in time are my mod (link in my sig) & Revision beta.
- bjorn98009_91
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Re: BioMod - A new gameplay mod building on Shifter
Actually any version of Revision will be compatible with any DeusEx.u mod, like HDTP or Human Renovation. That's because we've never had, and hopefully never will, need to modify DeusEx.u.
Producer and Quality Assurance Manager for Deus Ex: Revision.
Re: BioMod - A new gameplay mod building on Shifter
Thanks CP. I tried to merge the two myself, but I couldn't get the SDK to install properly.
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Re: BioMod - A new gameplay mod building on Shifter
You tried this: viewtopic.php?f=36&t=10464 ?Jac wrote: but I couldn't get the SDK to install properly.
Bear in mind merging the two will be no easy task. Everything HDTP improves is referenced in it's DeusEx.u. Not sure how much new code Biomod has, but i'm sure it's a fair amount too.