Jaedar wrote:I'm sorry, but that argument sounds a lot like "console gamers are too dumb to pirate" and even as someone who uses the term consoletards at times I find it to be offensive. I refuse to believe that there are people who play games that are incapable of googling "How to pirate games for [console]".
Even though you wrote "even as someone who uses the term consoletards at times", I find your taking offense to be
hilariously hypocritical!
Did I claim the average console gamer is incapable of researching piracy and learning how to do it? No. I claimed there's far more console gamers who've never pirated software than there are PC gamers, and I stand by that. Realise that there are people out there who
purchase pirated games. Realise that the Madden, FIFA, and NHL/NFL/NBA/ACRONYM games actually sell, in great numbers, on an annual basis, to people who are so far removed from what you might consider "gamers" as to essentially be a whole other species of consumer.
Do they still need that? Pretty sure that pirates have advanced enough that you only need to make software mods(which can presumably be reversed somehow), at least on the 360.
That's possible, I'm not sure.
Eh, not so sure about that. Console games tend to sell most of the copies in a very short period of time just after the games release whereas the PC sales tend to be a bit more evenly distributed(but still peaking around release). Naturally, its hard to know if this matters for piracy, but I think it might have a significant impact. Not to mention the fact that scores of PC-pirates take steam sales and such things as opportunities to go legit, which means they will at least pay some money at some point, to my knowledge, consoles have no phenomena like this.
Well there are sales in retail stores, but I agree somebody who has gone through the trouble to pirate and burn a console game is less likely to pick it up when the price drops in their nearest game store than a PC pirate would be to purchase a game they've already played in a Steam sale. A similar factor that might pull slightly in the opposite direction is that if nothing else, a console pirate will not be selling their copy of the game back to Gamestop for their used games racket.
There's also the question of multiplayer of course. If you pirate a multiplayer PC game you can often get it working on a fake LAN with Hamachi. If you pirate a console game you can forget about the multiplayer.