The Deus Ex Mod List

Dedicated to the discussion of OTP and Deus Ex in general.

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Jonas
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Post by Jonas »

Added the MiniMachina under multiplayer mods. Not sure if it should be under gameplay instead.
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Jetsetlemming
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Post by Jetsetlemming »

Jonas, how could you forget!?
The Penn and Teller mod!
Image







/fake :lol:
WildcatPhoenix
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Post by WildcatPhoenix »

Ahh, Jetset, you are alive! ;)

How's that Cape Canaveral map treating you these days?

-Wildcat
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Jonas
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Post by Jonas »

Added DX Revision under gameplay mods.
Jonas Wæver
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Post by EER »

The thievery link, links to the mod loader (as does the mod loader link :P) the real thievery link:
http://www.edgefiles.com/files/2729.html
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Jonas
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Post by Jonas »

Thank you, that was silly of me. Fixed!
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Jetsetlemming
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Post by Jetsetlemming »

WildcatPhoenix wrote:Ahh, Jetset, you are alive! ;)

How's that Cape Canaveral map treating you these days?

-Wildcat
It doesn't get all that much work lately, but it's not abandoned or given up on yet. >_> I've got the ground layout (Making terrain layout is so tedius >_>) and the outside edges of the level mapped out. Now I just need to stick the actual gameplay buildings inside of it and flesh them out. I've been meaning to pick apart ZODIAC and figure out how he made the seperate giant dynamic lights for that giant tram mover underneath the airport level for the rocket ship.
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Jonas
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Post by Jonas »

It's actually pretty simple, you just set the AttachTag of the light to the tag of the mover and set bMovable to TRUE. I think that's all you need, although I may be forgetting something. The technique is useful for all sorts of situations.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Jetsetlemming
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Post by Jetsetlemming »

Yeah, but how do I place that dynamic light in the map? Surely you don't mean just any old light, do you? Unless it's got a deceptive name, there's no dynamic light in the light tree in UnrealEd for me to place. :?
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Zeitgeist
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Post by Zeitgeist »

Jetsetlemming wrote:Jonas, how could you forget!?
The Penn and Teller mod!
Image
/fake :lol:
O_O SWEET EVIL JESUS I WANT THAT MAP/WHATEVER IT IS.
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fox
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Post by fox »

O_O SWEET EVIL JESUS I WANT THAT MAP/WHATEVER IT IS.
It's an image.

######################
~Penn & Teller (full RIP)~
######################
Release date: 22th July 2007
Company: JSL Inc.
Protection: unknown
Cracker: fox
^^^^^^^^^^^^^^^^^^^^^^
Create a working image:
right click -> save image as... ->
open in your favourite image-editor.
Have fun! Die before try!
^^^^^^^^^^^^^^^^^^^^^^
Shout outz 2 da scene: muhaha!
######################
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Jetsetlemming
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Post by Jetsetlemming »

Tonnochi wrote:
Jetsetlemming wrote:Jonas, how could you forget!?
The Penn and Teller mod!
Image
/fake :lol:
O_O SWEET EVIL JESUS I WANT THAT MAP/WHATEVER IT IS.
O_o It's a plain white room with a makeshift & and a couple character models, nothing more. Took me all of 5 minutes to throw together to imitate the Penn and Teller Bullshit! logo.
fox wrote:
O_O SWEET EVIL JESUS I WANT THAT MAP/WHATEVER IT IS.
It's an image.

######################
~Penn & Teller (full RIP)~
######################
Release date: 22th July 2007
Company: JSL Inc.
Protection: unknown
Cracker: fox
^^^^^^^^^^^^^^^^^^^^^^
Create a working image:
right click -> save image as... ->
open in your favourite image-editor.
Have fun! Die before try!
^^^^^^^^^^^^^^^^^^^^^^
Shout outz 2 da scene: muhaha!
######################
XD You damn pirate!
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Akerfeldt
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Post by Akerfeldt »

that is awesome! penn and teller pwn.
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Jonas
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Post by Jonas »

Yay Smike sent me the Disclosure demo! It's added to the Fan Missions list, have fun! :D
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Zeitgeist
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Post by Zeitgeist »

Akerfeldt wrote:that is awesome! penn and teller pwn.
I agree.
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