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Posted: Sun Jul 22, 2007 12:34 am
by Jonas
Added the MiniMachina under multiplayer mods. Not sure if it should be under gameplay instead.

Posted: Sun Jul 22, 2007 1:28 am
by Jetsetlemming
Jonas, how could you forget!?
The Penn and Teller mod!
Image







/fake :lol:

Posted: Mon Jul 23, 2007 3:43 am
by WildcatPhoenix
Ahh, Jetset, you are alive! ;)

How's that Cape Canaveral map treating you these days?

-Wildcat

Posted: Mon Jul 23, 2007 7:14 am
by Jonas
Added DX Revision under gameplay mods.

Posted: Mon Jul 23, 2007 7:37 am
by EER
The thievery link, links to the mod loader (as does the mod loader link :P) the real thievery link:
http://www.edgefiles.com/files/2729.html

Posted: Mon Jul 23, 2007 9:23 am
by Jonas
Thank you, that was silly of me. Fixed!

Posted: Mon Jul 23, 2007 1:16 pm
by Jetsetlemming
WildcatPhoenix wrote:Ahh, Jetset, you are alive! ;)

How's that Cape Canaveral map treating you these days?

-Wildcat
It doesn't get all that much work lately, but it's not abandoned or given up on yet. >_> I've got the ground layout (Making terrain layout is so tedius >_>) and the outside edges of the level mapped out. Now I just need to stick the actual gameplay buildings inside of it and flesh them out. I've been meaning to pick apart ZODIAC and figure out how he made the seperate giant dynamic lights for that giant tram mover underneath the airport level for the rocket ship.

Posted: Mon Jul 23, 2007 2:09 pm
by Jonas
It's actually pretty simple, you just set the AttachTag of the light to the tag of the mover and set bMovable to TRUE. I think that's all you need, although I may be forgetting something. The technique is useful for all sorts of situations.

Posted: Mon Jul 23, 2007 4:29 pm
by Jetsetlemming
Yeah, but how do I place that dynamic light in the map? Surely you don't mean just any old light, do you? Unless it's got a deceptive name, there's no dynamic light in the light tree in UnrealEd for me to place. :?

Posted: Mon Jul 23, 2007 5:30 pm
by Zeitgeist
Jetsetlemming wrote:Jonas, how could you forget!?
The Penn and Teller mod!
Image
/fake :lol:
O_O SWEET EVIL JESUS I WANT THAT MAP/WHATEVER IT IS.

Posted: Mon Jul 23, 2007 6:59 pm
by fox
O_O SWEET EVIL JESUS I WANT THAT MAP/WHATEVER IT IS.
It's an image.

######################
~Penn & Teller (full RIP)~
######################
Release date: 22th July 2007
Company: JSL Inc.
Protection: unknown
Cracker: fox
^^^^^^^^^^^^^^^^^^^^^^
Create a working image:
right click -> save image as... ->
open in your favourite image-editor.
Have fun! Die before try!
^^^^^^^^^^^^^^^^^^^^^^
Shout outz 2 da scene: muhaha!
######################

Posted: Mon Jul 23, 2007 7:33 pm
by Jetsetlemming
Tonnochi wrote:
Jetsetlemming wrote:Jonas, how could you forget!?
The Penn and Teller mod!
Image
/fake :lol:
O_O SWEET EVIL JESUS I WANT THAT MAP/WHATEVER IT IS.
O_o It's a plain white room with a makeshift & and a couple character models, nothing more. Took me all of 5 minutes to throw together to imitate the Penn and Teller Bullshit! logo.
fox wrote:
O_O SWEET EVIL JESUS I WANT THAT MAP/WHATEVER IT IS.
It's an image.

######################
~Penn & Teller (full RIP)~
######################
Release date: 22th July 2007
Company: JSL Inc.
Protection: unknown
Cracker: fox
^^^^^^^^^^^^^^^^^^^^^^
Create a working image:
right click -> save image as... ->
open in your favourite image-editor.
Have fun! Die before try!
^^^^^^^^^^^^^^^^^^^^^^
Shout outz 2 da scene: muhaha!
######################
XD You damn pirate!

Posted: Mon Jul 23, 2007 7:45 pm
by Akerfeldt
that is awesome! penn and teller pwn.

Posted: Mon Jul 23, 2007 8:18 pm
by Jonas
Yay Smike sent me the Disclosure demo! It's added to the Fan Missions list, have fun! :D

Posted: Mon Jul 23, 2007 10:20 pm
by Zeitgeist
Akerfeldt wrote:that is awesome! penn and teller pwn.
I agree.