(troubleshooting) DX GOTY microstutter
Posted: Mon Apr 21, 2014 4:10 pm
I reinstalled DX after a year or so.
I'm getting some noticable microstutter ingame I wasn't getting before.
I read about issues with multicore and CPU throttling but 'fixing' with Kentie's fix it made my game run at wildly varying speeds... kind of the opposite of what it was supposed to fix? The thing is, it only happens when I enter a map, then it goes away after a few minutes and sometimes it just comes back. It seems I get it more often on maps with large drawdistances and places with a lot of entities but maybe I'm just imagining that.
I'm getting it with all renderers, including the new DX10 and OGL ones, with or without CPU throttling, with or without multicore.
I also tried disabling Cool and Quiet on my CPU but that doesn't seem to be the cause either. Are there any other known causes?
I'm running Win7 64bit on AMD Phenom X4 and GF GTX660 with 16GB RAM.
I could run TNM and such without problems a year ago and no hardware changes, so I'm wondering what might be causing it.
I'm getting some noticable microstutter ingame I wasn't getting before.
I read about issues with multicore and CPU throttling but 'fixing' with Kentie's fix it made my game run at wildly varying speeds... kind of the opposite of what it was supposed to fix? The thing is, it only happens when I enter a map, then it goes away after a few minutes and sometimes it just comes back. It seems I get it more often on maps with large drawdistances and places with a lot of entities but maybe I'm just imagining that.
I'm getting it with all renderers, including the new DX10 and OGL ones, with or without CPU throttling, with or without multicore.
I also tried disabling Cool and Quiet on my CPU but that doesn't seem to be the cause either. Are there any other known causes?
I'm running Win7 64bit on AMD Phenom X4 and GF GTX660 with 16GB RAM.
I could run TNM and such without problems a year ago and no hardware changes, so I'm wondering what might be causing it.