Deus Ex: Mankind Divided

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fantsu
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Deus Ex: Mankind Divided

Post by fantsu »

Next Deus Ex game leaked:

Soo, your thoughts?
http://www.neogaf.com/forum/showthread.php?t=1024951

For me looks better graphics wise, other than that... well pretty much HR.
Hopefully better, as I wasnt never fan of HR.

http://i.imgur.com/clOQzoz.jpg
http://i.imgur.com/pFn0GDL.jpg
http://i.imgur.com/SM8jmJO.jpg
http://i.imgur.com/7O6UlVL.jpg
http://i.imgur.com/xaFXddA.jpg
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Jonas
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Re: Deus Ex: Mankind Divided

Post by Jonas »

That weapon mod interface looks very Crysis.

Human Revolution is one of my favourite games ever, so... I'm okay with a direct sequel. I do hope the series doesn't stagnate too fast, eventually they have to try and innovate again or it'll no longer be Deus Ex, but for now... yeah I'm happy about this. It looks good.
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Re: Deus Ex: Mankind Divided

Post by Cybernetic pig »

I'm not too hopeful for this new Deus Ex as I have a love/hate relationship with Human Revolution and I am expecting more of the same in most respects. I will most definitely purchase it and see how it turns out, unless it gets universally trashed of course.
Jonas wrote:That weapon mod interface looks very Crysis.
Personally I'm not a fan of that system (in my Deus Ex, anyhow) as it is anti-choice and consequence. Every applied weapon mod in DX is a permanent decision (as with all the RPG systems if course) and I like that. It may not be realistic, but damn is it good for C&C, replayability and strategy in how to build your character.
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Re: Deus Ex: Mankind Divided

Post by Jaedar »

Jonas wrote:That weapon mod interface looks very Crysis.
This was exactly my feeling. Being able to toggle between explosive and regular bullets doesn't seem like a big loss.
Cybernetic pig wrote: Every applied weapon mod in DX is a permanent decision (as with all the RPG systems if course) and I like that. It may not be realistic, but damn is it good for C&C, replayability and strategy in how to build your character.
Except not really. All weapon mods in Deus Ex are strictly positive, so there's not much CnC in it. Hopefully in MD they will dare to experiment with mods that are both positive and negative since there its not a big issue if you accidentally scrap your weapon.

They leaked some more info, apparently the canon ending is a "bit of a mix of all of them". Smells a lot like Invisible War.

Oh and the game apparantly takes place 2 years after HR, but I remember chris telling me the world should suffer a huge and devestating economic collapse in that time. Not that eidos had a lot of respect for the source material either way.
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Re: Deus Ex: Mankind Divided

Post by fantsu »

Aaaand the trailer:
https://www.youtube.com/watch?v=q2kd7F3YFz8

The storyline sounds really bad.
People with augments versus people without.
You are an augmented guy hunting down... augmented ones. Wtf.
Sounds like the random chit chat will be straight from HR... people talking only about augments. Maybe they'll re-use the same lines.
Bravery is not a function of firepower.
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Jaedar
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Re: Deus Ex: Mankind Divided

Post by Jaedar »

Image
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Re: Deus Ex: Mankind Divided

Post by Cybernetic pig »

Jaedar wrote: Except not really.
The (negative) consequence of applying a weapon mod to one specific weapon is that you cannot apply it to another that you may have liked to mod. With a Crysis-Like system this is not true, you can switch at any time, no meaningful choice.
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Re: Deus Ex: Mankind Divided

Post by Jonas »

Jeez, did it get a little TTLG in here all of a sudden?

I think that trailer is pretty great for a non-gameplay video. They even show off a bunch of new gameplay features.
Jaedar wrote:"stealth"
Because stealth looks so great on video. 2 minutes of Adam Jensen sitting in cover watching enemy patrols for 30 seconds at a time before cloaking and making a run for it to the next piece of cover ;)
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Jaedar
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Re: Deus Ex: Mankind Divided

Post by Jaedar »

Jonas wrote: I think that trailer is pretty great for a non-gameplay video. They even show off a bunch of new gameplay features.
Did they?

Some new augmentations sure, does that count as gameplay features?

Apparently Jensen is supposed to have a mix of mech and nanotech augs now. I don't think I like this.
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Re: Deus Ex: Mankind Divided

Post by DDL »

I think they're giving up on basically any hope of realistically fitting it into the actual DX universe. Mind you, they did that as soon as "LOL CYBER RENAISSANCE" was a thing. And everything became orange.

But hey. WRISTBLADE ALL THE THINGS
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Re: Deus Ex: Mankind Divided

Post by Cybernetic pig »

DDL wrote:I think they're giving up on basically any hope of realistically fitting it into the actual DX universe. Mind you, they did that as soon as "LOL CYBER RENAISSANCE" was a thing. And everything became orange.

But hey. WRISTBLADE ALL THE THINGS
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Re: Deus Ex: Mankind Divided

Post by nalle »

I hope it has mod support as that was the biggest flaw with HR.
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Re: Deus Ex: Mankind Divided

Post by Page »

The graphics also look VERY GOOD, but that's almost expected with an AAA game of such calibur. I'm more interested about the story. It hopefully explains why there aren't very much mechanically augmented people in Deus Ex 1 compared to Human Revolution.
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Re: Deus Ex: Mankind Divided

Post by kdawg88 »

Oh well, so much for the original source material. Sheldon Pacotti I miss you!
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Re: Deus Ex: Mankind Divided

Post by MeskY »

I dunno what I think. I don't even consider Post-Ion Storm Deus ex canon. Hell, even some mods for the original (Nihilium, ZODIAC...) pay more attention to it.
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