ggrotz wrote:I'll leave this screen shot here - a great illustration of the silliness of the "openness, dead end I can't get into" slam that's getting made on Revision by Kim Winchen and others:
gmdx-ss01.jpg
So this is at... the airport where they tell you to go to the hanger?
You're comparing that to Hell's Kitchen where they told you to go find a way to get to an NSF warehouse with a generator, and as it turns out your path there is quite (enjoyably) convoluted in the original?
Aside from the assumption that every Deus Ex map was flawless (I didn't say that, in fact I have sections talking about what could be improved) there's a completely different narrative to to the map and a purpose. These are critical things to consider when assessing a map design.
ggrotz wrote:I'll leave this screen shot here - a great illustration of the silliness of the "openness, dead end I can't get into" slam that's getting made on Revision by Kim Winchen and others:
gmdx-ss01.jpg
Why have you thrown NSF corpses through the gaps in the gate? There are no corpses there vanilla or in GMDX.